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Hello, i just bought your software as an alternative to PS, but ive been trying and doing some research, and apparently is not possible to do RGBA Channel Packing of textures? or am i missing something?

I Worked in the videogame industry, so we use in Unreal Engine 4 packing of textures.

We held in:

R = Roughness

G = Metalness

B = Ambient Occlusion

A = Height Map/or any other necessary texture.

 

So far im unable to do this, it is possible? if not? is going to be possible soon?

 

Thanks in advanced!

 

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Hi MiROart,

Welcome to the forums :)

We have a tutorial on Channel Packing, please find this here - https://player.vimeo.com/video/205028961/

You may also find useful points in the following forum posts surrounding this topic

I hope this helps!

Please note -

I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time.

Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible.

Many thanks!

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I don't believe we have any immediate plans for this, I recommend posting in the Feature Request section of our forums for our devs to see and consider!

Please note -

I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time.

Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible.

Many thanks!

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