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Hey everyone!

Here is a recording I made with Affinity Designer 1.7 on iPad mini 5, iOS 12.2, visualizing touches set to true, showing the gestures fail a lot:
https://www.shushustorm.com/_Uploads/Serif/iOS/1_7/PinchNotWorking.mp4

This shows the input itself does in fact get recognized.
The gestures mostly fail when using thumb and index finger, but will mostly work when using index finger and middle finger. After some testing, I can say this is true for both Affinity products as well as for Procreate.
Since the visualization shows that the input is indeed recognized, could there be an issue with iOS rejecting input because of palm rejection issues?

Unfortunately, for me, persistently using index and middle finger is not an option. It's very inconventient.

Best wishes,
Shu

EDIT:

Also, I posted here about this as well: 

 

 

And again, the topics about this on the Procreate forums:
https://procreate.art/discussions/4/10/27407
https://procreate.art/discussions/4/10/28314

 

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I'm having a very similar problem.  Pinch to zoom only causes objects to move.  This has been happening since before the 1.7 upgrade.  

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Hi schuschustorm,
I've been able to reproduce this here (using a 12.9 Pro) and I have a feeling its related to how 'flat' your fingers lay when attempting the gesture. I predominately use my finger tips for gestures so haven't encountered this, however if I use the flat 'sides' of my fingers I was able to reproduce it. This also seems to match up with the videos added on the second Procreate forum post. 

I've done a recording showing my (stubby :P) fingers and can see it normally happens when my they're almost sideways. I was also able to get it in Procreate so does seem to suggest it is more of an iOS issue. However I'll pass it on to the development team to see what their thoughts are if there is anything that can be done to help!

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