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Affinity to Adobe Animate


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It depends what file format adobe animate cc requires for importing files.

M1 IPad Air 10.9/256GB   lpadOS 17.1.1 Apple Pencil (2nd gen).
Affinity Photo 1.10.5 Affinity Design 1.10.5 
Affinity Publisher 2, Affinity Designer 2, Affinity Photo 2 and betas.

Official Online iPad Help documents (multi-lingual) here: https://affinity.https://affinity.help/ 

 

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Sorry, there are no  .ai export options available in Affinity. 

M1 IPad Air 10.9/256GB   lpadOS 17.1.1 Apple Pencil (2nd gen).
Affinity Photo 1.10.5 Affinity Design 1.10.5 
Affinity Publisher 2, Affinity Designer 2, Affinity Photo 2 and betas.

Official Online iPad Help documents (multi-lingual) here: https://affinity.https://affinity.help/ 

 

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Can Adobe Animate handle SVG? That should work from Affinity Designer.

Otherwise, you can use raster artwork (PNGs and slices are your friends) - you'll be limited to cutout animation, mesh deformation, and element switching, but you can do a lot with that.

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On 5/23/2019 at 2:56 AM, obtusity said:

Can Adobe Animate handle SVG? That should work from Affinity Designer.

Otherwise, you can use raster artwork (PNGs and slices are your friends) - you'll be limited to cutout animation, mesh deformation, and element switching, but you can do a lot with that.

According to official guide, you can only export it - https://helpx.adobe.com/animate/using/exporting-svg-format.html

Maybe, try Adobe Connect, it should help you.

Edited by Boulder
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  • 2 years later...

Can Adobe Animate import .SVG exported from Affinity Designer? - YES.

The result will be a single group of whatever you chose at export (whole stage/area/selection)

Importing the SVG:

  1. the default option is fine. I didn't notice any differences.
  2. Any effects you have added from within Affinity Designer will be rasterized in Adobe Animate (did not test all effects)
  3. layer names from Affinity Designer are lost
  4. the layers/groups from your Affinity Designer file will be converted into groups within groups of nested objects.
  5. Affinity brushes will be rasterized
  6. strokes with a variable width will be converted to filled shapes in Animate
  7. Objects with both a stroke and fill, will be converted to a grouping of the stroke and the fill as separate objects
  8. Transparency from Affinity Designer appears to import correctly
  9. clipping will import as masked layers within Animate. 👍

What you will import is a single object to the stage. If you were smart in your Affinity Designer layering/grouping you can proceed to meticulously rebuild your creation for Animate, if desired.

I usually select that object and Cmd-B (break it) one time. This leaves me my first set of layers/groups that I can then Cmd-D to distribute to layers (make sure all layers are selected) Next I take each of those groups and make them a symbol. Then I can edit each of those symbols by repeating the Cmd-B, Cmd-D steps within that symbols root until it's "ready" to be animated.

I'm basically converting the imported grouping from Affinity Designers Layers into the parenting hierarchy of Adobe Animates symbols.

Hope that made sense :)

Cheers!

 

Edited by SkunkTom
Added #9 import note
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