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  1. 1. Gradient Opinions

    • No, distort isn't a great feature to further spread Serif's time
      0
    • Yes, that is a great idea
    • Undecided
      0
  2. 2. Gradient Opinions

    • 1D
      0
    • 2D
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    • Undecided
    • 3D?
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  So most (all) gradients are even transitions along a 1d line. AD does 2d, so why not 2d gradients. This is in two parts.

  One) every gradient would have a "Distort Mode", distort mode brings up a grid of handles, rotated to the direction of the gradient and radial etc. for the respective gradient. These can be moved, distorting the gradient. This would be basically a special implementation of the second part;

  2D gradients) each 2d gradient would be a assortment of points, each with controllable spread, hsl, and shape.

Spread is the distance, think a gaussian function, squished or squashed. HSL is obvious, color controllable with any of the already implemented options. Shape is the shape (no duh), by default a circle, but a star (long points extending from a circle), square, ellipse, or custom could be chosen.

 

Inspired by Logoist 2's lightmap feature (also a good idea to implement), blurred stuff, low-poly stuff.

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Hi Alex,

Welcome to Affinity Forums :)

Thank's for your feedback. There' already a tool listed on our roadmap that will cover most of these functions: the Mesh fill tool.

I also suggested some improvements to the gradient tool that may help with gradient distortion. In any case it still may take a while until these functions are available. They are complex and take some time to develop.

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