Alex_Poulsen Posted April 18, 2015 Share Posted April 18, 2015 So most (all) gradients are even transitions along a 1d line. AD does 2d, so why not 2d gradients. This is in two parts. One) every gradient would have a "Distort Mode", distort mode brings up a grid of handles, rotated to the direction of the gradient and radial etc. for the respective gradient. These can be moved, distorting the gradient. This would be basically a special implementation of the second part; 2D gradients) each 2d gradient would be a assortment of points, each with controllable spread, hsl, and shape. Spread is the distance, think a gaussian function, squished or squashed. HSL is obvious, color controllable with any of the already implemented options. Shape is the shape (no duh), by default a circle, but a star (long points extending from a circle), square, ellipse, or custom could be chosen. Inspired by Logoist 2's lightmap feature (also a good idea to implement), blurred stuff, low-poly stuff. Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted April 18, 2015 Staff Share Posted April 18, 2015 Hi Alex, Welcome to Affinity Forums :) Thank's for your feedback. There' already a tool listed on our roadmap that will cover most of these functions: the Mesh fill tool. I also suggested some improvements to the gradient tool that may help with gradient distortion. In any case it still may take a while until these functions are available. They are complex and take some time to develop. Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
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