Fantail Posted March 6, 2019 Share Posted March 6, 2019 Finally laid down the flat shapes. Any advice on how to make those random red blobs have a more natural flow? Or generally how best to model such a shape. Thank you! (Not my character. Mermaid design based off of Eleanor Forte.) almeida_tercero 1 Quote Link to comment Share on other sites More sharing options...
Fantail Posted March 7, 2019 Author Share Posted March 7, 2019 Added some more details and basic shading, but problem still stands. That sploosh at the tail looks like an abomination. GarryP 1 Quote Link to comment Share on other sites More sharing options...
Fantail Posted March 7, 2019 Author Share Posted March 7, 2019 Some more details, whooo! And I did manage to improve the shape of that tail sploosh. Now onto shading those things... StuartRc 1 Quote Link to comment Share on other sites More sharing options...
retrograde Posted March 9, 2019 Share Posted March 9, 2019 Have you experimented with effects/inner shadows at all? They can add a bit more dimension to your work. Also using semi transparent darker gradients with a multiply blend mode for shadows... Fantail 1 Quote http://www.kevincreative.com https://www.behance.net/kevincreative https://dribbble.com/kevincreative https://www.instagram.com/kevincreative/ Link to comment Share on other sites More sharing options...
firstdefence Posted March 9, 2019 Share Posted March 9, 2019 Nice drawing, very sweet. A few observations. Needs more scales on the lower body Hair needs more definition, more hair strands The right hand looks more like a hoof than a hand You need to neaten your curves because you have flat spots and they would look much nicer having a nice flow to them. Fantail 1 Quote iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions Link to comment Share on other sites More sharing options...
Fantail Posted March 9, 2019 Author Share Posted March 9, 2019 9 hours ago, retrograde said: Have you experimented with effects/inner shadows at all? They can add a bit more dimension to your work. Also using semi transparent darker gradients with a multiply blend mode for shadows... What do you mean by inner shadows? I'm not very good with the terminology I kind of didn't want to use too many special blend modes because I wanted to control the number of colors are on it (except for gradients) with a strict pallette. Not so sure if it was a good idea though, just looking to experiment. 5 hours ago, firstdefence said: Nice drawing, very sweet. A few observations. Needs more scales on the lower body Hair needs more definition, more hair strands The right hand looks more like a hoof than a hand You need to neaten your curves because you have flat spots and they would look much nicer having a nice flow to them. 1. I don't know how many to put on there. If I put too many, it feels weird if I don't scale out the whole tail. But if I put in too few, it doesn't have the desired effect. Any tips for that? 2. I'm working on it atm 3. Hands are hard but I'll try! 4. Can you elaborate? Do you mean like how the tail isn't perfectly arched? Thank you both for the feedback! Quote Link to comment Share on other sites More sharing options...
firstdefence Posted March 9, 2019 Share Posted March 9, 2019 1 hour ago, Fantail said: 1. I don't know how many to put on there. If I put too many, it feels weird if I don't scale out the whole tail. But if I put in too few, it doesn't have the desired effect. Any tips for that? 2. I'm working on it atm 3. Hands are hard but I'll try! 4. Can you elaborate? Do you mean like how the tail isn't perfectly arched? 1. Its a judgement call really, I thought it needs some more to give it more of an impression of scales. If you like it the way it is leave it. 2. Good to know, again there are no rules per se, just stop when you like it, A lot of pointers are really subjective, meaning what I would do isn't what anyone else might do, that's art, it's you that makes it unique. My sister paints oils and has a very distinctive style, unmistakably Milly 3. Hands can be tricky, you could get away with duplicating and then flipping the other hand, I won't tell anyone 4. Yes, flat parts, they kind of draw the eye, whereas curves let the eye flow over the curve. If I'm drawing a curve manually, I will use an ellipse that I rotate to act as a guide while I move the nodes, a bit like a French curve/frisket once I have the curve er! "curved" I can delete the ellipse guide and carry on. Fantail 1 Quote iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions Link to comment Share on other sites More sharing options...
firstdefence Posted March 9, 2019 Share Posted March 9, 2019 Here is a visual example of what I mean, I dropped the opacity of the ellipse so I could see in or out what I would need to move. There are ways of creating nice curves using geometry operations also known as boolean operations, by adding and subtracting shapes from each other. casterle and Fantail 2 Quote iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions Link to comment Share on other sites More sharing options...
Fantail Posted March 9, 2019 Author Share Posted March 9, 2019 Wow, thanks for the detailed explanation! That was really the one point I didn't get, I just didn't see it before but now that you pointed it out, that hard edge irks me too haha I've just been tracing my sketches - all flaws included - so far but it seems vector is a whole different world of things to learn! I'll do some fixing now and update later when it's done firstdefence 1 Quote Link to comment Share on other sites More sharing options...
firstdefence Posted March 9, 2019 Share Posted March 9, 2019 I love the diversity of art, so many creative people on here, very inspirational. Fantail 1 Quote iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions Link to comment Share on other sites More sharing options...
Fantail Posted March 9, 2019 Author Share Posted March 9, 2019 Ok, I reworked the tail curve and her left hand. Simply mirroring the other one turned out to be the wrong perspective. And sketching an ok-looking hand in pixel mode is so much easier than getting it to look good no matter the zoom But I think I'll try to work on the other points first before reworking the hand again to get my mind off things... Wosven 1 Quote Link to comment Share on other sites More sharing options...
firstdefence Posted March 10, 2019 Share Posted March 10, 2019 Looking much better Fantail, the hand works well and the tail is a lot more elegant. Quote iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions Link to comment Share on other sites More sharing options...
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