Jump to content
Sign in to follow this  
MikeFromMesa

Preferences OpenGL question

Recommended Posts

The Performance Tab in the Preferences dialog box contains a checkbox for Use Hardware OpenGL. What does unchecking the box do? Does it say "Don't use Hardware OpenGL"? Or does it say "Don't automatically use Hardware OpenGL, but use it if it is faster than not using it"?

 

To put the question another way, how does someone tell the app to use Hardware OpenGL only if it is faster than not using it? Or is there no way to do that?

 

A second question has to do with the Integrated GPU checkbox immediately following the OpenGL checkbox. I would have thought that the choice of OpenGL or Integrated GPU were mutually exclusive, but you can check box boxes or check neither, so what happens if they are both set? If they are both unset? Or am I misunderstanding what these are trying to tell me?

 

Thanks.

 

Share this post


Link to post
Share on other sites

Hi Mike,

 

The simple answer to your first questions is: It is always faster to use Hardware OpenGL - the alternative is Apple's Software OpenGL implementation which is awesome - but many times slower than even quite old hardware. That option is simply there for if someone has a video card problem and needs to use software just to get it running...

 

The checkbox that allows you to specify whether to force the application to only use the integrated GPU is actually setting an Apple property which is valid to set irrespective of any other options - that's why it's a separate option. When any application starts, the OS tries to run it up on the integrated GPU normally (if you've allowed the OS to manage its own GPU switching - which is the system default unless you install something to override this) and then it finds that in our case we want to use OpenGL and it typically decides that best performance will be found on the discrete GPU (if you have one) so it switches to it. What it doesn't know at the time is that we barely need any GPU performance in order to work just fine, so it's a bit overkill. On a desktop computer, that's no problem and is advisable to just leave it alone, but on a laptop that you're intending to use for the day unplugged from the mains, then it makes sense to tick this box, which tells the OS that the application will run just fine on the integrated GPU and then restart - this way, you'll not use the discrete GPU and you'll conserve battery power.

 

Both of these options are initialised to their defaults (Use hardware OpenGL and Do not force integrated GPU) because these will give best performance at all times and only really need playing with if you have a specific problem.

 

Thanks,

Matt

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×