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Posted

Hi all, glad i found this forum :) I have a few questions i hope i can get some help with! I used to be a longtime photoshop user, texturing, making sprites, that sort of thing.

 

-where did pixel persona go? Can't seem to find it in Customize Toolbar.

-i used heavily the "paste into" feature and reposition/mask the photo/texture i pasted in, seems to work differently here.

-how do you draw on a horizontal plane/snapped line?

-I made heavy use of highpass and offset to make seamless/tiling textures.

-not sure how to crop?

-i noticed this "symbol" feature in affinity, how does that work?

Any other 3d artists here? Trying to improve my workflow so its as quick as it used to be on ps but im hitting a wall.

Posted

Welcome to the Affinity forums, @rampage.

To start with, which Affinity application are you using?

 

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5

Posted

Given that you're using Photo, there is no Pixel Persona (that's in Designer). There is a Photo Persona, whose icon looks like image.png.c8b76d39fab98467335a00165a970087.png or, in Customize Toolbar, image.png.742b1e7d64f3307a52227fa1557ffa4b.png

Most of your other questions I can't answer. But I would suggest that starting by watching the relevant tutorials would help. In particular there are several related to cropping and image resizing in the Transforms section of that list.

Also, Symbols are a Designer feature, not a Photo feature.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5

Posted
1 hour ago, rampage said:

i used heavily the "paste into" feature and reposition/mask the photo/texture i pasted in, seems to work differently here.

-I made heavy use of highpass and offset to make seamless/tiling textures.

-not sure how to crop?

By the "paste into"  I woud guess that the Affinity Photo equivalent is "Place". Use File > Place and select your image from the Filer/Explorer. Click where you want the image to go, then drag to specify the area to be covered. You can also rotate the placed image.

Not sure how highpass could help with tiling but I use the Affine transformation for what I would guess you call offset. This is under the Filter menu somewhere.

To crop, click on the Crop icon in the toolbox at the left-hand side. Select your area. Double-click to confirm. Probably just like Photoshop!

John

Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo).

CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB  DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050

Posted

Thx for all the help guys. Damn i didn't know symbols was in designer only.  Are most of photo's features in designer? Which is more typically used for game art, Designer or Photo?

Posted

I would say (though I'm still relatively new at using the Affinity applications) that Designer is stronger at vector-based work, and Photo is stronger at pixel-based work. They share some tools, but each has it's own unique tools, too.

They're inexpensive enough that I just bought both.

I suspect that for game art Designer would be used more commonly, but I don't know for sure.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5

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