Danielcz Posted June 10, 2020 Share Posted June 10, 2020 will there be something new with filters in 1.9 version ? Quote Core i7 4770 - AMD Radeon RX 6500XT - 32GB RAM - Asus z87-Pro - Asus Phoebus - Windows 7 x64 SP1 / Windows 10 x64) - https://danielmoravek.com Link to comment Share on other sites More sharing options...
kirk23 Posted June 18, 2020 Share Posted June 18, 2020 As a game artist myself who tried to get rid of Photoshop and use Affinity photo instead for a half of an year and then eventually had to switch back I would say we need APhoto to be on same level of non -destructiveness plus some channel RGBA packing in the end. To be non-destructive APhoto needs Photoshop "group clipping" or any other way to have live computed masks being formula, node network or its own "mask stack" based. Plus independent transform links like those chain marks in PShop so we could do height based tricks locking transforms of instances of embedded layers inserted within different groups. It could be actually much more elegant and easier to work with than in Photoshop. I don't believe Serif could do anything close to Substance Painter + UDIM support . It will take them years. And moreover they shouldn't imo . I hate Substance Painter anyway. But I do believe few touches here and there could do APhoto very useful in gamedev beyond that of Photoshop at least. For example patch tool that would allow to mirror the patch. Height to normal map live filter. A bit more advanced procedural noise generators. Maybe Filter forge filters staying live in the document . A loop based pixel shift as a live layer like slope blur in Substance Designer. Some in-between layers live dependencies like normalmap vector based directional shift/warp Also Artomatix styled "inpaint"/ color aware fill working in color and height layers pair in sync would be a revolutionary tool for game art . Such a feature along could make the soft super popular. Also I would rather prefer they do Afinity Designer useful for game art. Having brush strokes always editable. Scattering gazillion of small bitmap decals along vector splines would have so much more potential than typical pixel paint. But unfortunately A Designer is so much behind Xara or old Expression in that regard I doubt it would ever happen. Quote Link to comment Share on other sites More sharing options...
mzone3d Posted September 8, 2020 Share Posted September 8, 2020 FYI... If you guys wanted to generate normal maps... You are able to convert height to normals, and normals to AO etc using the Xnormal Plugin which works in Affinity photo.https://xnormal.net/ Heres how to install photoshop plugins in A-Photo..https://affinity.help/photo/en-US.lproj/index.html?page=pages/Filters/plugins.html?title=Using Plugins SrPx 1 Quote Link to comment Share on other sites More sharing options...
kirk23 Posted September 8, 2020 Share Posted September 8, 2020 2 hours ago, mzone3d said: FYI... If you guys wanted to generate normal maps... You are able to convert height to normals, and normals to AO etc using the Xnormal Plugin which works in Affinity photo.https://xnormal.net/ Heres how to install photoshop plugins in A-Photo..https://affinity.help/photo/en-US.lproj/index.html?page=pages/Filters/plugins.html?title=Using Plugins Nowdays It should be "live" effect really converting depth into normal map with intensity adjuster and allowing to compose things on the fly starting form height info only. The same way Gradient is used by everyone for converting height maps into roughness or color channels . It's not that calculative expensive at all. mzone3d 1 Quote Link to comment Share on other sites More sharing options...
mzone3d Posted September 8, 2020 Share Posted September 8, 2020 True! Even free software like Materialize can do it. Quote Link to comment Share on other sites More sharing options...
mzone3d Posted February 5, 2021 Share Posted February 5, 2021 So, 1.9 was released, bit a shame non of the ideas or requests were in this build still some great additions though in 1.9 Quote Link to comment Share on other sites More sharing options...
ashf Posted April 28, 2021 Share Posted April 28, 2021 It seems that Procreate has successfully added 3d painting feature before Serif releases it...https://www.creativebloq.com/news/procreate-3d-paint-2021 Quote Link to comment Share on other sites More sharing options...
VisionsMind Posted April 28, 2021 Share Posted April 28, 2021 1 hour ago, ashf said: It seems that Procreate has successfully added 3d painting feature before Serif releases it...https://www.creativebloq.com/news/procreate-3d-paint-2021 Is it really that hard when you're backed by Apple with probably utopian resources? I bet that's been the case since the beginning of Procreate. In fact sometimes it even seems like apple hired the team to develop the tool. I know I'm throwing super wacky speculation out there. In any case, it's awesome that they did it. Let's see what Serif comes up with :). ashf 1 Quote Link to comment Share on other sites More sharing options...
kirk23 Posted April 29, 2021 Share Posted April 29, 2021 As an artist who works for games I would be perfectly ok without 3d paint. There are lots of cheap or even free 3d painting soft around. I'd rather like Serif make A Photo and Design useful in gamedev with layer comps allowing to export color /roughness/normal from a same document with easy switch, make transform links to set material depth based blending and material compositing , maybe node UI for procedural filter with input from different layers , height to normal live filter, normal to curvature live filter, warp offset live filter and so on. In a word there lots of features that would make it popular in gamedev before 3d painting. eobet, Kiarian and ashf 3 Quote Link to comment Share on other sites More sharing options...
Kiarian Posted April 29, 2021 Share Posted April 29, 2021 Neither Affinity Photo or Designer are 3D painting applications. You're not going to beat the free Quixel Mixer, which is insanely powerful and has yet another update today. Kirk23 makes a great point that if the Affinity software is going to have any sort of gaming specific functions, it should compliment these 3D painting applications. It's not trying to compete with them. I also noticed today that both Affinity Photo and Designer now have NVIDIA accelerated features. Nice! ashf 1 Quote Link to comment Share on other sites More sharing options...
ashf Posted April 29, 2021 Share Posted April 29, 2021 Honestly I'm not so interested in 3D painting feature. For me, workflow/behavior of alpha channel is the fundamental problem in order to use Affinity as a pro tool. Also adding more file format support would be nice. Quote Link to comment Share on other sites More sharing options...
kirk23 Posted May 8, 2021 Share Posted May 8, 2021 On 4/29/2021 at 11:01 PM, ashf said: For me, workflow/behavior of alpha channel is the fundamental problem in order to use Affinity as a pro tool. I honestly don't understand what's the issue with alpha channel people are often talking about. We have erase blending that can be working as alpha, we can do separate group for alpha only with "procedural" filter . Levels and curves can work for alpha only . We can use embedded doc as alpha. We can paint, add layers and adjustment while see only the alpha of a document . In a word it's so much more flexible and convenient than in Photoshop imo where you can either have undecipherable clipping groups or completely destructive alpha editing. I would love the "model" pane preview although and layer comps that we could use as normal/roughness/ color/ao in that 3d preview. Quote Link to comment Share on other sites More sharing options...
Maestrorobertus Posted May 19, 2021 Share Posted May 19, 2021 Funny you mentioned Quixel. I do all my megascan mixes in AP, because its like 100 times faster the Mixer. And Mixer is really limited. Output opacity maps still not working. Yeah I would prefer a file format, where all channels are linked into one image, instead putting things into extra channels would be quiet work intensive. Indeed I have a setup in BM Fusion where I can do that. Downpoint of all tools is that they can't deal with normals well. For example you overlay an normal map with another and rotate it. That goes wrong, because the normals always would point in different direction. There are tools that can convert such rotation, but of course ideal would be a shape or a high map. And tools et that easily convert your normal into a high map, rotate it, convert it back. And there are tools that do that, just not in Affinity tools yet. Sadly Affinity ignores game designer a lot. Stil not seen any live effect that can do affine displace the simple most needed for doing tillable textures. I keep requesting that since Version 1.0.. kirk23 1 Quote Link to comment Share on other sites More sharing options...
kirk23 Posted May 19, 2021 Share Posted May 19, 2021 46 minutes ago, Maestrorobertus said: I do all my megascan mixes in AP, because its like 100 times faster the Mixer. I only tried Mixer for a few days and use Substance Designer mostly but gosh how inconvenient it is while super capable at the same time. Nevertheless it's so much easier to mix materials by height blend/combine in APhoto . Too bad it still lacks a few key features like ability to export all textures by one button push. I have to go through all embedded things and switch them to normal/ roughness etc one by one. If only slices could remember each their own layers including inside embedded docs. Quote Link to comment Share on other sites More sharing options...
Maestrorobertus Posted May 19, 2021 Share Posted May 19, 2021 Hey Substance is on totally different level, its easy there. But you need an Adobe subscription. There is actually a simple trick to do that with FX. You need to layer to fx, to do that you need to groups and place your shapes below. The shapes need to have the default normal map color. Then you need a bevel effect on both groups with 45° 45° light and then second with -45° the first will have green vs pink and then second blue vs. white. and both FX groups need to use overlay. I did this for adding Text to a normal map. It did work perfect. Not so easy to use, but if the developers would be not so lazy, they could easily add that to the FX or Styles.. Quote Link to comment Share on other sites More sharing options...
OneByOne Posted September 20, 2022 Share Posted September 20, 2022 Is this 3d painting development still happening. Would be very interested in testing out if it is. Or has it now been binned or shelved? Quote Link to comment Share on other sites More sharing options...
gordon_clark Posted November 25, 2022 Share Posted November 25, 2022 Just came here to ask the same question. Maybe this is happening now that version 2.0 is out ?? Quote Link to comment Share on other sites More sharing options...
ashf Posted November 25, 2022 Share Posted November 25, 2022 No. not yet. Quote Link to comment Share on other sites More sharing options...
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