skyphyr Posted November 29, 2018 Share Posted November 29, 2018 Hi, I'd love the option to ditch the alpha channel during export, especially to exr. The reason for this request is that I'd like to be able to paint/modify sky box texture for use in Unreal Engine. To get a texture in to Unreal Engine in the correct format (unreal calls it texturecube as they take the latlong projection and generate 6 sides of a cubemap), it needs to either be an HDR (as in .hdr, though the ones Affinity exports are incompatible with UE4's import) or to be an EXR without an alpha channel. Let me know if you'd like any further details. Cheers, Alan. Quote Link to comment Share on other sites More sharing options...
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