Kuso77 Posted November 25, 2018 Share Posted November 25, 2018 I was wondering if there is any new news about this. Seems many game devs have already requested tga export functionality and a more convenient channel packing workflow, but I haven't seen any response from Affinity devs regarding if or when it will ever happen. I currently use gimp for all of the above, but it would be great if I could do everything in Affinity photo or designer. Thanks in advance for any help in these regards. Quote Link to comment Share on other sites More sharing options...
Adriano de Regino Posted January 10, 2019 Share Posted January 10, 2019 Bump, since those features are really decisive in many of workflows. Quote Link to comment Share on other sites More sharing options...
Kuso77 Posted January 10, 2019 Author Share Posted January 10, 2019 I've seen threads on both efficient channel packing and tga export. Both ended (about a year or more ago) with good arguments for it, but no valid or constructive arguments against. I was under the impression that Affinity devs accepted the request (at least for TGA export), but I couldn't locate any updates regarding it on the roadmap. TGAs are heavily, if not solely, used by Epic Games. A company I work for in Japan relies on them, too, but they generally do game dev on Unity. Quote Link to comment Share on other sites More sharing options...
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