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Update on Tga/tiff export and Channel packing workflow improvements.


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I was wondering if there is any new news about this. 

 

Seems many game devs have already requested tga export functionality and a more convenient channel packing workflow, but I haven't seen any response from Affinity devs regarding if or when it will ever happen.  

 

I currently use gimp for all of the above, but it would be great if I could do everything in Affinity photo or designer.

 

Thanks in advance for any help in these regards.

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  • 1 month later...

I've seen threads on both efficient channel packing and tga export.  Both ended (about a year or more ago) with good arguments for it, but no valid or constructive arguments against.

I was under the impression that Affinity devs accepted the request (at least for TGA export), but I couldn't locate any updates regarding it on the roadmap. 

TGAs are heavily, if not solely, used by Epic Games.  A company I work for in Japan relies on them, too, but they generally do game dev on Unity.

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