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The functionality to switch between artistic and frame text would be a great addition to Designer... Illustrator's implementation of doing this (double click a specific node on a text object, or right click > convert to...) is a perfect example on how it should be handled.

Here's a thread with a whole bunch of other people wanting this as well.

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I would like that option as well. It's possible to convert artistic text to frame text, but not the opposite. When scaling everything on a design, the frame text shifts away from the proper wrap.


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+1. I'm just switching to Designer and surprised this isn't a feature.

 

On 9/16/2018 at 2:34 PM, Bri-Toon said:

It's possible to convert artistic text to frame text, but not the opposite. 

Is it? How?

 

 

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Agreed; I also posted about this in the Affinity Publisher suggestions forum. Just do it the way Illustrator does it! It's a pain the way it is now.

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7 hours ago, Barbasol said:

Is it? How?

It's not really an intuitive way, but highlight the text and cut it. Now take any other tool and make sure nothing is selected. Paste, and you will get a large text frame with that text.


The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day!

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Again, a topic conjures up fond memories of FreeHand.

FreeHand had just one kind of text object. It could be set to auto-expand horizontally (i.e., becoming functionally equivalent to a so-called "art text" object in other programs) by simply doubleClicking the right middle handle. It could be set to auto-fit its contained text vertically by doubleClicking its bottom middle handle. The text objects could be bound to and released from paths (instead of being treated as a separate "path text" object). They could be threaded, whether bound to a path or not. They could be set to auto-expand when bound to a path, thereby preventing the problem of accidentally truncated text in complex maps, as is so chronically common in maps built in Illustrator.

This is conceptually parallel to the fact that FreeHand also never had any need for two separate selection tools. Its single selection tool enabled you to edit paths at the whole object level and at the node editing level. That elegant interface design made path drawing far less tedious, more fluidly efficient, and more powerful than any drawing program that insists on following Adobe's hideous model of two primary selection tools.

Macromedia finally gave in to ill-advised "demand" from Illustrator users to add a second pointer tool. When added, it provided absolutely no additional functionality. It was literally nothing but an accommodation to Illustrator-habituated users who just refused to learn that it was absolutely unnecessary. FreeHand users simply ignored it. It was not until FreeHand's very last version that its white pointer did anything that the black pointer didn't, and even that was a minor detail that could have been implemented without adding another tool.

Despite Illustrator's two selection tools (three, really, when you include the ill-conceived "Convert AnchorPoint Tool")--actually because of it--Illustrator to this day does not "know the difference" between a path being selected at the object level versus merely having all its AnchorPoints selected. This causes all kinds of silly inconsistencies such as being unable to use the Break Anchor Point command when all of a path's Anchor Points are selected. (You have to unintuitively de-select at least one Anchor Point for it to work.)

Because object selection is so bedrock foundational to an object-based program, its tedious effects "cascade upward" throughout the program's interface. In a nutshell, it's what makes working in Illustrator feel as frustrating to beginners as trying to eat spaghetti with a single chopstick.

It's because Illustrator's white pointer behavior is conceptually "upside down" from intuition. It's the selection tool you have to use to edit a path.  But its first click always selects the most "internal" sub-part element of whatever construct you are trying to manipulate. Rather than intuitively selecting an object of interest and then "digging down" to its subparts with subsequent clicks, Illustrator's scheme first selects some "molecule" of the object of interest and requires use of a modifier key and subsequent clicks to "back out" of it to each next higher level.

It's metaphorically like getting up in the morning and needing a pair of socks. So you intuitively try to open your sock drawer. But your hand passed right through the closed drawer, and the only thing you can grab is a single thread of a single sock. So you have to then use both your hands to select a single sock, and grab again with both hands to grasp the folded up pair. All this "Bizzarro World" behavior instead of simply opening the drawer and grabbing the pair of socks.

The beginning of the end of FreeHand was not the Adobe acquisition. It was when it started to emulate Illustrator's hideous interface.

Unfortunately, because things like selection tools and text objects are foundational to the program built upon them, I'm sure it's too late to back-track the existing conventional-wisdom (i.e. "like Illustrator") in either case. But I say again: If you want to build a better drawing program, Adobe Illustrator is not the program to emulate.

JET

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Elaborate post and all, but it doesn't really help or belong on this feature request... The main concern here is the text tool, not the pointer tool.

The fact remains that there should be a decent way to switch between "artistic" and "frame" text in affinity. Whatever route they choose to add this functionality, as long as it's intuitive, is fine with me.

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On 9/19/2018 at 8:31 PM, Bri-Toon said:

It's not really an intuitive way, but highlight the text and cut it. Now take any other tool and make sure nothing is selected. Paste, and you will get a large text frame with that text.

That's interesting in that it shows the functionality is almost already built it!

The main thing missing is to autosize the text frame. For my purposes, this is mainly what I need (Artistic->Frame Text). Thanks.

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29 minutes ago, Barbasol said:

The main thing missing is to autosize the text frame.

How should the program determine the ‘correct’ dimensions? If you have to supply that information somehow, you might as well make do with the overly large text frame as a starting point, resize it to the desired width and then double-click the bottom centre handle to adjust the height so that it fits the text snugly.


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I get Alfred's point, but the text frame does seem to jump in size a bit much, doesn't it? Well at least there's a way now. I originally didn't even know about the option to convert one to another. It was an accidental discovery.


The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day!

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