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Use of Photo and Designer in upcoming Indie VR Game


TiltedReality

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I've been holding off posting until our Indie VR game is just about ready for release - within the next couple of months on Steam.

I've been using both Photo and Designer since soon after they were released for Windows and, having used the Adobe suite for the day job (for many years), I want to thank the team as in this short time, I already greatly prefer the Affinity suite.

Back on topic - The game is called Professor Chuckenhope and is based on the classic knife-throwing vaudeville act, with many twists. As a duo, with myself being the modelling/art-side of the project, we could not have achieved as much as we have as quickly as we have, without the easy Photo/Designer workflow, for the majority of the texturing. Everything apart from the character models (which are painted within Blender, but also using Photo for added details) has been textured/illustrated purely using the Designer/Photo combo. All logos have been created entirely within Designer.

As we're currently still working on polishing the final build, I've not had time to work on any high quality 'stills' renders yet, but these are a few working renders, along with a promotional banner, combining and enhancing various rendered elements and the logo within Photo.

To see it in motion, we currently have a teaser trailer on our site, with a full trailer also being worked on.

www.tiltedreality.online

Please excuse the current Wix header, we're a 'shoestring' indie duo after all!

Again, a huge thanks to the team, as we would have struggled to achieve anything close to this quality with any other software.
Looking forward to trying the Publisher beta.

SteamFarthing.jpg

Chuckenhope_Theatre_1.jpg

Scoregan_1.jpg

Chuck_Steam_V2_616x353.jpg

Townscape_1.jpg

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