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Texture in Affinity Designer

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Hey guys, I was hoping you could help me out. I'm trying to create some textures to use in Affinity Designer and save them as assets.

Should I create them as vector or PNG and can you explain why? I tend to think that vector is better, but it's way too heavy.


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Hi, fernand0n,

"Texture" can refer to lots of things. One might call a regular geometric pattern that  appears like woven fabric a texture. It might also refer to a random patch of blots set up to repeat in a  seamless tiling pattern.  Can you post a rough example of what you are trying to do?

In general, vector is preferred when the graphic may need to be scaled to a large size.

But both very complex vectors that imitate thousands of organic bits and pieces or large bitmaps used as textured brushes can be computationally intense to manipulate and render. The hardware needs to be top end, and it will still take appreciable time.

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