fernand0n Posted September 5, 2018 Posted September 5, 2018 Hey guys, I was hoping you could help me out. I'm trying to create some textures to use in Affinity Designer and save them as assets. Should I create them as vector or PNG and can you explain why? I tend to think that vector is better, but it's way too heavy. Thanks
gdenby Posted September 5, 2018 Posted September 5, 2018 Hi, fernand0n, "Texture" can refer to lots of things. One might call a regular geometric pattern that appears like woven fabric a texture. It might also refer to a random patch of blots set up to repeat in a seamless tiling pattern. Can you post a rough example of what you are trying to do? In general, vector is preferred when the graphic may need to be scaled to a large size. But both very complex vectors that imitate thousands of organic bits and pieces or large bitmaps used as textured brushes can be computationally intense to manipulate and render. The hardware needs to be top end, and it will still take appreciable time. iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb, AMD Radeon R9 M290 2048 Mb iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil Huion WH1409 tablet
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