raymondemery Posted March 13, 2015 Share Posted March 13, 2015 I've been focusing on shaing and coloring techniques in Affinity Designer lately. With this Blue Cobalt Shot Glass, I used gaussian blur, layer blending modes (Color Burn and Average) and opacity to acheive the effect that I was looking for. What methods would you use? UPDATE 3/15/2015 Thank you for all of the great input. I'm including the following to this post: The original image I used for inspiration My .afdesign file so you can see the layers Further Explanation (What I was trying to acheive) My goal was to make this illustration as "real" as possible. I've been expirementing with Gaussian blur, gradients, blending modes and opacity to acheive realistic highlights and shading. blue_cobalt_glass_RE.afdesign peter 1 Quote Link to comment Share on other sites More sharing options...
retrograde Posted March 14, 2015 Share Posted March 14, 2015 Interesting technique raymondemery. Given the incredible ease of pixel painting inside of vector shapes with brushes in designer, I would probably use a combination of 'airbrush' soft spraying buildup and maybe some blurred highlight shapes to add form and reflections to add a bit of a glass like feel. raymondemery 1 Quote http://www.kevincreative.com https://www.behance.net/kevincreative https://dribbble.com/kevincreative https://www.instagram.com/kevincreative/ Link to comment Share on other sites More sharing options...
raymondemery Posted March 14, 2015 Author Share Posted March 14, 2015 Thanks retrograde. I'll give it a try. Quote Link to comment Share on other sites More sharing options...
Sunset Posted March 15, 2015 Share Posted March 15, 2015 It certainly looks good :) raymondemery 1 Quote MacBook Pro 11,2, Intel i7 4 core, 8Gb RAM, Graphics Intel Iris Pro. iPad Pro 11.4, 256Gb, 10.5 Retina, A10X Fusion chip, Apple pencil Desktop upgraded to Win10 64-bit, Intel i5 quad core, 8Gb RAM, NVIDIA GefORCE GT730 The Win-10 laptop is on permanent loan to my daughter...... My Flickr Album Link to comment Share on other sites More sharing options...
penwiper Posted March 15, 2015 Share Posted March 15, 2015 Here's some shading that I typically do. 1. Make the shape and color with a midtone. 2. Decide where the light is hitting. In this case, from the top right down on the ball. 3. Add shadows and highlights This is a handy post http://gurneyjourney.blogspot.com/2010/02/light-and-form-part-1_15.html (actually James Gurney is awesome in general on art matters and posts frequently +++ recommend his blog) explains form in detail. I'm not being particularly obsessive about this circle . . . that would need a lot more layers. 4. Watch out for reflected light. Depending on how shiny an object is, most things will still pick up cast light from other strong colors. So if you place a red shiny pot next to a green bush, it'll get a greenish tint to the shadow. This helps objects "sit" in place in a painting. 5. Once that's done I start applying the transparency tool and various opacity levels to even things out. It's not that my way is better (I'm still learning this program too) but you might want the extra info? Transparency tool is a lifesaver. :-) Thanks for sharing your method with us, I'll mess about with it myself I think. shading.afdesign Quote Link to comment Share on other sites More sharing options...
raymondemery Posted March 15, 2015 Author Share Posted March 15, 2015 It certainly looks good :) Thank You Sunset :) Quote Link to comment Share on other sites More sharing options...
raymondemery Posted March 15, 2015 Author Share Posted March 15, 2015 Here's some shading that I typically do. 1. Make the shape and color with a midtone. 2. Decide where the light is hitting. In this case, from the top right down on the ball. 3. Add shadows and highlights This is a handy post http://gurneyjourney.blogspot.com/2010/02/light-and-form-part-1_15.html (actually James Gurney is awesome in general on art matters and posts frequently +++ recommend his blog) explains form in detail. I'm not being particularly obsessive about this circle . . . that would need a lot more layers. 4. Watch out for reflected light. Depending on how shiny an object is, most things will still pick up cast light from other strong colors. So if you place a red shiny pot next to a green bush, it'll get a greenish tint to the shadow. This helps objects "sit" in place in a painting. 5. Once that's done I start applying the transparency tool and various opacity levels to even things out. It's not that my way is better (I'm still learning this program too) but you might want the extra info? Transparency tool is a lifesaver. :-) Thanks for sharing your method with us, I'll mess about with it myself I think. Thank you for the detailed explanation, the link (Wow, that blog is loaded and I'm a huge fan of Dinotopia) and your original artwork file. I've edited my original post to include my .afdesign file and the original pic I used as inspiration. penwiper 1 Quote Link to comment Share on other sites More sharing options...
GRScott Posted March 18, 2015 Share Posted March 18, 2015 Very well done. Quote Gregg OS X Version 10.14.6 iMac 27" 3.2 GHz i5- 32 GB Huion Kamvas Pro 20 iPad Pro 12.9" IOS 13 AD = OS IOS, AP = OS IOS Link to comment Share on other sites More sharing options...
raymondemery Posted March 19, 2015 Author Share Posted March 19, 2015 Very well done. Thank you Quote Link to comment Share on other sites More sharing options...
jackamus Posted March 25, 2015 Share Posted March 25, 2015 I've been focusing on shaing and coloring techniques in Affinity Designer lately. With this Blue Cobalt Shot Glass, I used gaussian blur, layer blending modes (Color Burn and Average) and opacity to acheive the effect that I was looking for. What methods would you use? UPDATE 3/15/2015 Thank you for all of the great input. I'm including the following to this post: The original image I used for inspiration My .afdesign file so you can see the layers Further Explanation (What I was trying to acheive) My goal was to make this illustration as "real" as possible. I've been expirementing with Gaussian blur, gradients, blending modes and opacity to acheive realistic highlights and shading. Of all the effects tools available I use Gaussian blur the most. Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.3.0 Link to comment Share on other sites More sharing options...
ricke76 Posted March 28, 2015 Share Posted March 28, 2015 very refined, this is net, bravo. Quote Link to comment Share on other sites More sharing options...
raymondemery Posted April 19, 2015 Author Share Posted April 19, 2015 Thanks ricke76! very refined, this is net, bravo. Quote Link to comment Share on other sites More sharing options...
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