Jump to content
You must now use your email address to sign in [click for more info] ×

Recommended Posts

I've been focusing on shaing and coloring techniques in Affinity Designer lately. With this Blue Cobalt Shot Glass, I used gaussian blur, layer blending modes (Color Burn and Average) and opacity to acheive the effect that I was looking for.

 

What methods would you use?

 

UPDATE 3/15/2015

 

Thank you for all of the great input.

 

I'm including the following to this post:

  • The original image I used for inspiration
  • My .afdesign file so you can see the layers

Further Explanation (What I was trying to acheive)

My goal was to make this illustration as "real" as possible. I've been expirementing with Gaussian blur, gradients, blending modes and opacity to acheive realistic highlights and shading.

post-3299-0-27913200-1426272982_thumb.png

blue_cobalt_glass_RE.afdesign

post-3299-0-45317900-1426461608_thumb.jpg

Link to comment
Share on other sites

Interesting technique raymondemery.

 

Given the incredible ease of pixel painting inside of vector shapes with brushes in designer, I would probably use a combination of 'airbrush' soft spraying buildup and maybe some blurred highlight shapes to add form and reflections to add a bit of a glass like feel.

Link to comment
Share on other sites

Here's some shading that I typically do. 

 

1.  Make the shape and color with a midtone.

2.  Decide where the light is hitting.  In this case, from the top right down on the ball.

3.  Add shadows and highlights

 

This is a handy post http://gurneyjourney.blogspot.com/2010/02/light-and-form-part-1_15.html (actually James Gurney is awesome in general on art matters and posts frequently +++ recommend his blog) explains form in detail.  I'm not being particularly obsessive about this circle . . . that would need a lot more layers. 

 

4. Watch out for reflected light.  Depending on how shiny an object is, most things will still pick up cast light from other strong colors.  So if you place a red shiny pot next to a green bush, it'll get a greenish tint to the shadow.  This helps objects "sit" in place in a painting. 

 

5. Once that's done I start applying the transparency tool and various opacity levels to even things out.

 

It's not that my way is better (I'm still learning this program too) but you might want the extra info?  Transparency tool is a lifesaver.  :-)  Thanks for sharing your method with us, I'll mess about with it myself I think.

shading.afdesign

Link to comment
Share on other sites

Here's some shading that I typically do. 

 

1.  Make the shape and color with a midtone.

2.  Decide where the light is hitting.  In this case, from the top right down on the ball.

3.  Add shadows and highlights

 

This is a handy post http://gurneyjourney.blogspot.com/2010/02/light-and-form-part-1_15.html (actually James Gurney is awesome in general on art matters and posts frequently +++ recommend his blog) explains form in detail.  I'm not being particularly obsessive about this circle . . . that would need a lot more layers. 

 

4. Watch out for reflected light.  Depending on how shiny an object is, most things will still pick up cast light from other strong colors.  So if you place a red shiny pot next to a green bush, it'll get a greenish tint to the shadow.  This helps objects "sit" in place in a painting. 

 

5. Once that's done I start applying the transparency tool and various opacity levels to even things out.

 

It's not that my way is better (I'm still learning this program too) but you might want the extra info?  Transparency tool is a lifesaver.  :-)  Thanks for sharing your method with us, I'll mess about with it myself I think.

Thank you for the detailed explanation, the link (Wow, that blog is loaded and I'm a huge fan of Dinotopia) and your original artwork file.

 

I've edited my original post to include my .afdesign file and the original pic I used as inspiration.

Link to comment
Share on other sites

I've been focusing on shaing and coloring techniques in Affinity Designer lately. With this Blue Cobalt Shot Glass, I used gaussian blur, layer blending modes (Color Burn and Average) and opacity to acheive the effect that I was looking for.

 

What methods would you use?

 

UPDATE 3/15/2015

 

Thank you for all of the great input.

 

I'm including the following to this post:

  • The original image I used for inspiration
  • My .afdesign file so you can see the layers

Further Explanation (What I was trying to acheive)

My goal was to make this illustration as "real" as possible. I've been expirementing with Gaussian blur, gradients, blending modes and opacity to acheive realistic highlights and shading.

Of all the effects tools available I use Gaussian blur the most.

If voting made any difference it wouldn't be allowed!

Rules are for the guidance of wise men and the obedience of fools.

To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable.

Truth does not need to be protected only lies do.

Mac OS Monterey 12.6.4

AD version 2.3.0

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.