jasonjoker Posted August 27, 2018 Share Posted August 27, 2018 I'm trying to figure out how to change a models skin tone to gold making it look like a statue. I found a great tutorial on how to do this in photoshop with the "Photo Filter" tool in filters, however affinity doesn't have this filter. Here's that youtube tutorial: https://www.youtube.com/watch?v=W_EPNBifjjk&t=634s Can someone explain how to do this in affinity, please? Quote Link to comment Share on other sites More sharing options...
Staff Callum Posted August 28, 2018 Staff Share Posted August 28, 2018 Hi Jasonjoker, Without the mosaic artistic filter it will be hard to recreate this effect. You could apply the adjustments used in the tutorial then find an image similar to the Mosiac filter apply a HighPass filter to it then place it above the image of your model in the layers tab then set the blend mode to overlay however I am struggling to find an image that would work for this. C Quote Please tag me using @ in your reply so I can be sure to respond ASAP. Link to comment Share on other sites More sharing options...
carl123 Posted August 28, 2018 Share Posted August 28, 2018 This thread had a similar request and may provide some ideas https://forum.affinity.serif.com/index.php?/topic/58185-turning-a-figure-to-marble-almost-nsfw/&tab=comments#comment-298441 Quote To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time. Link to comment Share on other sites More sharing options...
jasonjoker Posted August 28, 2018 Author Share Posted August 28, 2018 How about just the part of turning the skin to gold? How would I best do that? Forget about the texture.... Quote Link to comment Share on other sites More sharing options...
Polygonius Posted August 28, 2018 Share Posted August 28, 2018 For warm ("halfway natural") golden 1. Make a rough (better precise) selection of your skin (maybe) with the area-tool (uncheck neighbor or whatever called) and try a little bit with tolerance...) Alternatively you can select in another way, however you want - but by all outline-selections you will get mostly more unwanted areas as with this method, like lips, eyes... 2. Create a mask from the selection and duplicate this mask (invisible the duplicate, just for backups). 3. Draw a Rectangle (on top) and put (nest) the mask in. Select the rectangle itself, and fill eg with DFB200 (its a middle gold). However its a "vector", you can play with the color anytime you like... play with the blendmodes, the opac, the deeper blend-modes via the cock.... (i like lighpoint with 60% often for this stunt).... 4. Mostly you have to fine-tune the mask. Black brush will delete, white brush will appear.... 5. If happy render and blur the new layer a littlle bit. 6.Just the base +++++++ For FX-Golden Do steps 1 and 2. 3. Create a curves adjustment, put the mask in it. (let the mask active). 4. Crank the curve-line with lot points.... like this, maybe in the red-chanel... (unfortunately there are no presets for filters, however how complicate the settings are to reproduce... no way to restore a complex-setting, just by 2 clicks... its really a big miss in AP...) Quote OSX 12.5 / iMac Retina 27" / Radeon Pro 580X / Metall: on! --- WWG1WGA WW! Link to comment Share on other sites More sharing options...
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