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The perlin noise filter and such other filters should ideally be tileable seamlessly. In it's current form they are not usable for shader work. I'm forced to use PS or any other seamless perlin noise generator until then.

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I second this.

Indeed very important for texture work.

One should switch between "tiled" and "not tiled".

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I'd go one step further, and add these as a fill option. Then add multiple noise functions, allow for layering of various noise variants and embossing. Look at PhotoLine for inspiration.

Another option is FilterForge, but the plugin doesn't work in Photo, which is a crying shame. No issues in Photoshop or PhotoLine.

In Photo I receive this error: a <class XFW::ArgumentError> The handle 000000C5C3BED9C0 is not a valid window handle.

FilterForge has a multitude of interesting noise and texture generators. The stand-alone version does work, but it would be great if it worked as a plugin in Affnity Photo.

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Hi Bones. I currently have filterforge 7 running just fine in AP. I use macs so don’t know if you’re using Windows which might be the problem.

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What's the point of mentioning third party applications in this thread? I could just use Substance Designer to create any kind of noise texture of any degree of complexity just fine. But in this thread we are requesting a specific feature for Affinity products, please report a bug or create a new thread about Filter Forge.

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