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Hello DeadDragon,

since you mentioned me, Affinity Photo is to a certain grade with what it provides with a bit of trickery of layers, styles and blendings able to mimic the result of Normalmaps. Serif did imo a great job so far in providing the tools and its up to us users to bend the tools to get results which developers haven´t implemented. ;)

1721442681_quick_20A1.thumb.gif.b45d78ac365207b4ffad98098ad9cf3e.gifNormalmap-affinity.thumb.png.dda5758aef26ff61e8648c7cd7daba34.png

 

For turning images easily into normalmaps without a lot of manual editing, there would be quite a need for far stronger macro abilities, so far I wasn´t able to get further in the image conversion than what you can see in the below image.

Image_20to_20normalmap-strawberry-3.gif.79cfbd170bfd8c452d3920d661df818f.gif

 

you could also give, if you have an Nvidia card in your device, the NVIDIA Texture Tools for Adobe Photoshop a chance, it can break and is quite old but it somehow seems to work a bit with Affinity Photo. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

 

Sketchbook (with Affinity Suite usage) | timurariman.com | https://bansheebyte.artstation.com/store


Windows 11 Pro - 22H2 | Ryzen 5800X3D | RTX 3090 - 24GB | 128GB |
Main SSD with 1TB | SSD 4TB | PCIe SSD 256GB (configured as Scratch disk) |

 

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Or use Crazybump

iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9  
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  • 2 years later...
  • 1 month later...

There is actually a simple trick to do that with FX. You need to layer to fx, to do that you need to groups and place your shapes below. The shapes need to have the default normal map color. Then you need a bevel effect on both groups with 45° 45° light and then second with -45° the first will have green vs pink and then second blue vs. white. and both FX groups need to use overlay.

I did this for adding Text to a normal map. It did work perfect. Not so easy to use, but if the developers would be not so lazy, they could easily add that to the FX or Styles..  

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