deeds Posted February 26, 2015 Share Posted February 26, 2015 An example: Create a Cog // side note to Devs... the cog is a fucking fantastic tool, and incredibly awesome. THANK YOU! Now grab the rounding tool (beta) and round one of the sprockets of the cog. The cog has now been forcefully turned into a curve object. So I'm unable to operate any of the sexy cog controls anymore. Is it at all possible to work like 3ds Max does, until the relationships don't work anymore, in the sense that operations of modifiers apply to the base object, but the base object is still editable? // if you've not used 3ds Max this won't make a lot of sense. Sorry about that. A quick attempt to describe: It's like a stack of operations and functions performed upon and added to the foundational object. Each operation builds on the last, and any one or more of them can be turned on or off at any time. It's possible to work on the base object and watch both it and the final output transform at the same time. At any point in development an object and its modifiers can be instanced, referenced or cloned, and subsequent additional modifications only apply to the instance they're added to, and any changes to the referenced underlying modifiers impact all referenced objects. Cloned objects are utterly independent. Kind of like how references, instances and new objects work in OOP. The power of this approach for creativity is nearly endless, and utterly addictive. Any chance this can be done in Affinity? Quote Link to comment Share on other sites More sharing options...
Staff TonyB Posted February 26, 2015 Staff Share Posted February 26, 2015 We plan on making the corner tool non-destructive on shapes in the future. Quote Link to comment Share on other sites More sharing options...
deeds Posted February 26, 2015 Author Share Posted February 26, 2015 Great. That's part 1 of the example, but only leads to: part 2: stacking of modifiers then part 3: instances, references and clones Dare I dream? Quote Link to comment Share on other sites More sharing options...
deeds Posted February 26, 2015 Author Share Posted February 26, 2015 and what about re-ordering effects? So they can be juggled? And adding multiple instances of the same thing. Like several different OuterShadows? Quote Link to comment Share on other sites More sharing options...
Staff TonyB Posted February 26, 2015 Staff Share Posted February 26, 2015 Symbols will offer some of the flexibility you describe and yes we are still adding multiple fills/effects to objects and these will also work on symbols. Quote Link to comment Share on other sites More sharing options...
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