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Why are you asking the same thing twice?

 

 


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I think @Pšenda was hinting that it would have been better to ‘bump’ the original thread by posting to it again, rather than creating a separate thread on the same topic. :)

 


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4 minutes ago, αℓƒяє∂ said:

I think @Pšenda was hinting that it would have been better to ‘bump’ the original thread by posting to it again, rather than creating a separate thread on the same topic. :)

 

Yea, I guess that would do

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56 minutes ago, Novak said:

that was almost 2 years ago

I'm very eager to see, if Serif's plans have changed. :-)


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I must admit to being a little confused! In the other thread the OP wrote:

Quote

With the update of Windows 10 for Arm PC's it's not needed to convert the program. They will run native.

If that’s the case, why do we need a separate ARM version? :/

 


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I think it's a little messy.
Windows 10 can run ARM applications, not that ARMs can run win applications.


Affinity Photo 1.7.1.404, Affinity Designer 1.7.1.404, Affinity Publisher 1.7.1.404. Affinity Store.
Windows 10 Pro, Version 1903, Build 18362.145.
Latitude E5570, i5-6440HQ 2.60 GHz, 8 GB, Intel HD Graphics 530, 1920 x 1080.

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6 minutes ago, Pšenda said:

I think it's a little messy.
Windows 10 can run ARM applications, not that ARMs can run win applications.

No, ARM can run Windows applications.

Here's a ZDNet quote from earlier this year about Windows 10 and ARM:

Quote

Install Windows 10 Pro and you can install standard Windows applications, with only one real limitation: even though it's a 64-bit version of Windows and the Snapdragon 835 is a 64-bit Kryo CPU, only 32-bit x86 applications are supported -- not 64-bit x64 code.

The lack of 64-bit support would be a showstopper for the Affinity apps.


-- Walt

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1 hour ago, αℓƒяє∂ said:

I must admit to being a little confused! In the other thread the OP wrote:

If that’s the case, why do we need a separate ARM version? :/

 

WoA can emulate x86(32bit) apps/programs (with a noticeable performance hit). The reason I ask this again is because according to Microsoft developers can compile their win32(64bit)/uwp programs using their new arm64 sdk to make them run natively with no to little additional work needed.

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