Jump to content

Recommended Posts

As a game developer, a normal map function like in Photoshop is needed. To generate normal maps, and draw them.


Please add that function Affinity Photo, I hate monthly paying so I hope I dont need to get Photoshop just because I need normal maps.

Share this post

Link to post
Share on other sites

A native implementation would be indeed really nice.
Affinity Photo in its current state allows to a certain grade the creation of normalmaps also to change the interpretation
a bit via profiles but more complex stuff like images to normalmaps conversion is rather difficult,
since complex macros aren´t possible yet.

For a start (if you want to create it yourself and from scratch);
diving into Styles, Macros and Layer Blendings can help you a lot further. :)

AF-Photo-normalmap creator_shapes and text__02_small.jpg


gumroad.com/myclay | timurariman.com
Windows 10 Pro - 1903 | Ryzen 2700 | NVIDIA GeForce GTX 1080ti 11GB  | 64GB |
Samsung SSD 860 EVO 500GB | Crucial MX500 1TB | WD Black PCIe SSD 256GB (configured as Scratch disk) |


Share this post

Link to post
Share on other sites

Another game developer here, I always start my texturing process in algorithmic's substance painter and designer programs. But I do final touch-ups and adjustments inside of affinity photo. Even just an adjustment filter that can convert a grayscale image to a normal map and vice versa would go a long way. :6_smile:

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Important Information

These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.