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Is snapping to vertices of another shape going to be added?


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It can already be done, but is a bit more cumbersome than it should be, at least if you want to snap a node in one object to a node in another, then you have to use the node tool.

 

See: 

 

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  • 3 years later...
On 1/10/2018 at 10:34 AM, hl24a3 said:

I'll try to explain what I mean, when I move the whole object (not in the node mode) I expect it to snap by one of it's closest vertexes to another of the other object's vertex.

 

But then as aammppa said in the node it snaps.

It'd certainly be nice to have this in object/move mode or whatever it's called.  I really like the snapping system approach in Autodesk 3DS MAX (although it's not perfect). It brings up a dialogue with a list of snap candidates, each with a checkbox,  letting you snap to grid-points, pivot points, vertex, grid lines, bounding box, edges/segments and all manner of stuff (obviously some 3D stuff that's not relevant), but basically you can fine-tune your snapping so you can drill down to the exact snap type you need for an operation without other snaps overriding the one you want (e.g. Affinity's "snap to geometry" is too broad - it'd be nice to be able to snap specifically to things like centre points of lines, vertexes, various angles and tangents without other snaps taking precedence)

Windows 7 & 10 64-bit, Dual Xeon workstation(s) 64gb RAM, and single i7 laptop 32gb RAM

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