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How can I make this more realistic?


AffinityBrah

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Hi guys!

 

I am practicing placing products specifically clothing on different backgrounds. Does something seem off to you guys? It does to me, but I can't pinpoint.

 

So the jacket was on a white background. I cut out the white background. Placed in the wood background. Then added an outer shadow in similar, but darker color to the wood background. I added slight inner shadow.

 

As a photographer, I am trying to find a way to minimize the amount of large wood backgrounds. I want to be able to take a picture of any product and realistically place it on any background matching shadows and highlights of the background I am putting it on. Just as if I really had this wood background.

 

These photos aren't mine, but just practicing.

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If You look closer at that wooden background, somethins is just not right, the facture and knags, are to big, unless it is coat for ants :D Try to scale background way down, if needed duplicate multiple time (semless feathering get job done)

Also lighting is off, on the flor is from right to left but on cout in oposit way from left to right, look at casted shadows by rinkles.

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26 minutes ago, bor said:

If You look closer at that wooden background, somethins is just not right, the facture and knags, are to big, unless it is coat for ants :D Try to scale background way down, if needed duplicate multiple time (semless feathering get job done)

Also lighting is off, on the flor is from right to left but on cout in oposit way from left to right, look at casted shadows by rinkles.

 

Ok, thanks for response!

 

Does this look better? I duplicated background and you could probably tell, but what is the method for seamless feathering? I just went to Affinity Photo and used the Inpainting Brush. Not sure if there is a better method. Is there a way so that duplicated background doesn't look so obviously duplicated?

 

L6vhlbH.jpg

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He means that seamless feathering of the wood parts in the background makes things easier. - Don't forget to flip the background horizontal due to light and shadow fall of both here the background and the jacket.

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The major thing that sticks out to me is the shadow.... Its too big and loose.

Its needs some more heaver shadows closer to the product to really help ground it..

 

Im a full time retouching manager here in NY so feel free to DM or private message me if you have some specific questions. 

 

I did a quick search online and pulled this image of a jacket on wood. See how the shadow is a lot closer and more defined. Once you get it closer... maybe liquify it at the end so it doesn't uniformly follow the jacket.

 

Hope this helps

- Dennis

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1 hour ago, v_kyr said:

He means that seamless feathering of the wood parts in the background makes things easier. - Don't forget to flip the background horizontal due to light and shadow fall of both here the background and the jacket.

 

Alright, thanks. I might have to end up getting real backdrops. I don't really think it is feasible long term. So this is the best I got. 

 

ecXxukT.jpg

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The main problem for me is not the scale of the background but the fact that the jacket looks as though it’s floating over it instead of lying on it. I think the third example actually suffers from this effect more than the earlier two; perhaps reducing the shadows would help.

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6 hours ago, Alfred said:

The main problem for me is not the scale of the background but the fact that the jacket looks as though it’s floating over it instead of lying on it. I think the third example actually suffers from this effect more than the earlier two; perhaps reducing the shadows would help.

 

Lowering the radius of the outer shadow would help. 

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11 hours ago, AffinityBrah said:

I might have to end up getting real backdrops.

 

 

A cheap way to do this would be to buy a pack of that slot-together wood flooring stuff. I've had to do similar in the past using kitchen tiles instead of a 'proper' backdrop.

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To me there's too difference of lights, between the background and the dress photo.

The first layer needs more light. Also there is a difference of contrast. The first layers has much more contrast. The shadows too is important, from it depends the distance from background.

I hope it helps.

Best regards

Francky

 

Let's be friends on behance

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Definitely shorter, sharper shadows. And if the jacket originally was laying on the floor, would help. Also, the projected shadow is kind of going in all directions, imo is better to a bit more distance in some edges/area, less in another. Depending on the floor, you might need to do gamma/tone/curves adjustment on the clothing, but maybe you are not allowed to do that.

 

Long version: Modeling the jacket, texturing it, applying a realistic physics cloth plugin (Blender can do this) taking a flat hard surface, the floor, as a collision object. Rendering with a realistic renderer like Blender Cycles or Vray. I could do that, and the price would not worth it for anyone xD  (// yeah, that paragraph was a joke. :D )

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