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Affinity Designer 1.6.0 (MAS) memory leak?!

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I figured after using OpenGL for the rendering, that Affinity Designer doesn't show the mentioned behaviour. 

Metal seems to be therefore our 'problem' - I'm curious, any ideas why? - a Metal specific quirk or maybe really just a memory leak?


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Hi Anon223029

Apple changed metal before release giving it quirks. For some actions it tends to store messages before releasing them making some action slower which is what may be causing your memory to be taken up. This is why we implemented a second openGL setting for 1.6 which seems to be working better for you



Serif Europe Ltd - Check the latest news at www.affinity.serif.com

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