Alej Posted November 7, 2021 Share Posted November 7, 2021 On 11/6/2021 at 9:10 AM, ambersand said: Still waiting for an uncomplicated solution to paste into channels. Together with a few more filters, PNG compression, brush thumbs sizing and separated brush sets (not one big file in user profile) it is among the most desired items. Exactly, the whole issue here is, whether the AP way is superior, is that people REALLY want AP to be a replacement, to make it work, for that to happen it has to have as less friction as possible. We aren’t bashing Serif devs, we are incredibly happy that they are doing what they do with performance and keeping things in check, is just that it’s so darn close in some things but not quite that it’s frustrating. If I want to get rid of a certain other photo program I have to be able to do the same in a similar enough way, at least at the beginning, no macros, no splitting, no preview woes… I jumped into this question thread right away because I opened a TGA file that had an alpha channel, that I wanted to invert, paint some stuff on it, Levels on a selection mask, resave. A 2min turnaround max for a dirty test before deciding on larger scale production decisions which turned in hours and hours of head-scratching, reading forums, etc… what happened? I had to do it back on known grounds and it took me 1hr 2mins instead of just 2mins and felt beyond frustrating, but that’s how much I wanted it to work. Quote Link to comment Share on other sites More sharing options...
kirk23 Posted November 9, 2021 Share Posted November 9, 2021 On 11/7/2021 at 6:26 PM, Alej said: Still waiting for an uncomplicated solution to paste into channels Here I did a new version of my previous macro that makes any open file with alpha ready for instant channel editing. Whatever you put in RGB and A groups goes straight into respective channel at export . It works a bit slow because it makes my homemade version of "solidify" to close "black holes" gaps in RGB channels ( where zero alpha pixels multiply pure black on RGB channels) . You can decrease the number of "maxblure" steps to make it quicker . btw. The only issue with Aphoto and channels is that it multiplys zero value alpha on RGB . I asked Serif to fix it in feature request thread and nobody care . Here my last try. Let's make Serif hear . If they fix it APhoto would be a better choice really for channel editing since it does it non-destructively. Well Photoshop can do it too , just in less convenient way . openRGBA4.afmacro Alej 1 Quote Link to comment Share on other sites More sharing options...
Alej Posted November 9, 2021 Share Posted November 9, 2021 No need for a direct format conversion, affinity can load and export psd files directly. And the format’s features support are kept as up to date as possible in my experience. Quote Link to comment Share on other sites More sharing options...
Tatom Posted November 9, 2021 Share Posted November 9, 2021 1 hour ago, Alej said: No need for a direct format conversion, affinity can load and export psd files directly. And the format’s features support are kept as up to date as possible in my experience. It is not about PSD files. Quote Link to comment Share on other sites More sharing options...
Alej Posted November 9, 2021 Share Posted November 9, 2021 Just now, Tatom said: It is not about PSD files. So, sadly it was about a condescending comment making fun of people, which I was willing to give it the benefit of the doubt. What an ignorant comment and person then, hope it's reported and banned. @Lupearn Some people, for example, would go and prepare command line based massive Substance Designer files that do a lot of stuff on folders regarding channel packing, optimizations, resizing, material generation based on alphas (or smoothness to roughness conversion depending on engine), etc times 2000. And sometimes a quick test without having to go through the whole complicated pipeline just yet as a quick test makes a lot sense... and there's no real need to convert, it can still be done on PS, a company has no problem paying $20 per seat for a PS license, this is more about principle and wanting to find a different venue. Your comment is so condescending, short sighted and narrow. Compare that to the civilized and insanely helpful member here @kirk23 who has shared macros, workarounds for the "zero alpha pre-multiplies the RGB channels, etc", thanks a lot for the efforts. I will continue to use Affinity Photo on my personal time and professional time as much as possible, the community is ultimately very helpful (beyond a few rotten apples) and the devs are making great strides overall Quote Link to comment Share on other sites More sharing options...
Fwiller Posted April 19, 2022 Share Posted April 19, 2022 On 11/9/2021 at 3:22 AM, kirk23 said: openRGBA4.afmacroUnavailable Trying to solve this exact problem. I appreciate you making these macros as a nice workaround, but they all seem to have been removed or are unavailable. Any chance you could re-upload them? Quote Link to comment Share on other sites More sharing options...
Komatös Posted April 19, 2022 Share Posted April 19, 2022 Hi, @Fwiller Maybe there is a problen at your side. For me it look quite right: Her are the macro file: openRGBA4.afmacro Quote AMD Ryzen 7 5700X | INTEL Arc A770 LE 16 GB | 32 GB DDR4 3200MHz | Windows 11 Pro 23H2 (22631.3296) AMD A10-9600P | dGPU R7 M340 (2 GB) | 8 GB DDR4 2133 MHz | Windows 10 Home 22H2 (1945.3803) Affinity Suite V 2.4 & Beta 2.(latest) Better translations with: https://www.deepl.com/translator Interested in a robust (selfhosted) PDF Solution? Have a look at Stirling PDF Life is too short to have meaningless discussions! Link to comment Share on other sites More sharing options...
lloyds Posted February 26, 2023 Share Posted February 26, 2023 (edited) Okay, I needed to work with RGBA and don’t have or want Photoshop. So, instead, I created these two macros. 1. CompositeToRGBA — which takes a RGBA image and turns it into four layers named red, green, blue and alpha (they are order dependent). 2. RGBAToComposite — this does the reverse. Takes the four layers and turns them into a composite image. This has 0 minutes of testing so if things barf, feel free to change and complain. But they seem to work fine with files I’ve been using with Unreal. These are dumb macros that don’t try to change/fix anything. They’re also not based on anyone else’s macros, so they are public domain. EDIT: Okay, this is a problem on Affinity’s side. As soon as I add the alpha it messes with the RGB channels. It shouldn’t but it does. CompositeToRGBA.afmacro RGBAToComposite.afmacro Edited February 27, 2023 by lloyds Quote Link to comment Share on other sites More sharing options...
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