Thought I'd give you a glimpse of some of the features that will be coming in 1.7.
Please note - this thread is only for discussing the features detailed here. Postings related to other feature requests should be posted on their own thread (else they will get deleted from this thread).
We have spent considerable time overhauling the internals of some of our main tools. It's been a labour of love, but it's going to open up greater possibilities for our core tool set.
The core tools are:
- Move tool
- Pen tool
- Node tool
- Shape creation tools
- Text tools
- Fill and Transparency tools
- Place Image tool
- Vector Crop tool
So, what improvements can be expected?
- Advanced grid editing on spread (move the grid origin and edit it's axis with a handy new widget, with full snapping of course)
- Guides can be created and moved in all the core tools, plus a toggle to turn guide editing off
- Move the artboard ruler origin (with editing toggle)
- Create objects and shapes into an arbitrary grid
- Rotate and flip objects in grid planes (great for people working in isometric), plus an option to rotate shapes in plane using the Move tool
- The Move tool will now allow you to cycle though selection boxes, including regular boxes and grid plane aligned boxes
- Snapping performance improvements
Ok, Here are some videos to demonstrate all the snapping that I've added for handles. Please note, I'm not talking about snapping to grid, I am talking about snapping to useful construction angles relative to the opposite curve point and handle.
So, the following snaps are shown:
1) Snapping to smooth a cusped node - SnapToSmooth.mov
2) Snapping to inline, and 90 degrees to inline - SnapToInlineAndNormal.mov
3) Snapping to reflected angle - SnapToReflected.mov
4) Snapping to parallel direction - SnapToParallel.mov
5) Snapping to 90 degrees of parallel - SnapToParallelNormal.mov
6) Snap to logical triangle (useful for square corners?) - SnapToTriangle.mov
The useful thing about these snaps is that they will enable you to perform common curve construction, completely independent of grid or set axis. You can use them in tandem with a second action while holding Shift to snap the handle lengths to match the preceding or following handle (while maintaining the direction you already snapped).