Jump to content
You must now use your email address to sign in [click for more info] ×

"Perlin Noise" in Affinity does not work randomly


Recommended Posts

Hello,

the Perlin Noise function in Affinity is adequate for Clouds in Photoshop (Elements) and is used to design textures such as clouds, water surfaces, fire, smoke, etc. Now I noticed that in Affinity the fractal noise function is not randomly produced: No matter how many times I fill a level and then go to Filter -> Noise -> Perlin Noise: The result always remains the same.

But if I choose in Photoshop Elements Render -> Clouds, the result is always random.

Greetings

Martin

 

Link to comment
Share on other sites

I agree.

Perhaps with the random as an option.

A button, and everytime when I click a different kind.

 

Ciao Jack

Affinity Jack

Video-Tutorials on YouTube in German with English Subtitles

Link to my YouTube-Channel: AFFINITY JACK

 

Author in the team of www.affinitytutorials.de, the website all about Affinity Photo & Affinity Designer

 

 

Link to comment
Share on other sites

3 minutes ago, Affinity Jack said:

I agree.

Perhaps with the random as an option.

A button, and everytime when I click a different kind.

 

Ciao Jack

I think it would be better if you could manually enter the seed for the algorithm.  That would make it easier to reproduce the same effect as you did last time, if you so choose.  There should also be a button to randomize the seed, of course, but you should be able to reproduce it more-or-less exactly if you need to.

Link to comment
Share on other sites

I really need the random option in order to make the move from Adobe. A common technique in speculative cartography is to generate a few pages of clouds with thresholds adjusted to generate "organic" shapes that can be combined to create continents/land forms for the base of our maps. The process really depends on those shapes being random.

Link to comment
Share on other sites

20 hours ago, Hildy said:

I really need the random option in order to make the move from Adobe. A common technique in speculative cartography is to generate a few pages of clouds with thresholds adjusted to generate "organic" shapes that can be combined to create continents/land forms for the base of our maps. The process really depends on those shapes being random.

I've been having the same problem with Affinity!  Whenever I try to make maps they always look the same because AP always uses the same seed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.