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too many nodes after closing and joining two curves


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I am trying to create an eye shape. I did this by closing and joining two quarter circle curves:eye2.png


But now the right side of the shape still consists of two nodes on top of each other (see below, I dragged on of them away so you can see both of them ).

eye1.png

 

How can I join those two nodes, so that my eye shape consits only of two nodes and not three? If I just delete that node, the lower curve is not symmetric anymore and I can't figure out to get the symmetry back.

 

If I can't join them, what is a better way to create an eye shape?

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@DWright

 

Your method works fine for two-node lines curved with the Node tool as you did at the 9 second mark. However, it does not work for two-node curves derived from other shapes. For example, consider the two red curves in the attached curves example.afdesign file. The top red curve was created from a pie shape as shown in the 4 step procedure at the bottom; & then duplicated, inverted, & snapped into position just as you did in the video:

59f9a6b922178_curvesexample.png.0787a82f5db45081782deccabe693dd2.png  

 

Boolean adding the red curves results in a single "(Curves)" object consisting of two closed curves:

 (Curves).png.6db4d5e7b0dcd52749d8c0fca2af63d8.png

I get similar results for two-node curves derived from other shapes -- it isn't a unique behavior for Pie shapes.

 

The behavior is even weirder when trying to do as the OP did & using the join & close method. Among other things, joining but not closing the curves & then moving an end curve off of the coincident one & back onto it deforms the curve because the extended handle on the moved node snaps back to a sharp point:

joined.png.846f3d7f31ac7e1f43f5c7c2dee4cd00.png

All 3 1.10.8, & all 3 V2.4.1 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
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I wonder if the problem lies with the direction of the two arcs. Try flipping one about the vertical so that they point in different directions, and then join.

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4 minutes ago, John Rostron said:

I wonder if the problem lies with the direction of the two arcs. Try flipping one about the vertical so that they point in different directions, and then join.

I have tried that, & also experimenting with different stroke widths & filled & unfilled starting shapes. It makes no difference.

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19 hours ago, schattenrauschen said:

If I can't join them, what is a better way to create an eye shape?

create a ellipse convert to curves, convert left and right node to sharp.

 

eye.png.579f8ebfc190069e013b3fc06f33fb38.png

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8 minutes ago, dutchshader said:

create a ellipse convert to curves, convert left and right node to sharp.

I think the idea was to end up with an eye shape that used only two nodes, so your method won't quite do that because it produces a four node curve.

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