IsabelAracama Posted October 19, 2017 Share Posted October 19, 2017 Hi peeps, I leave here a tut on how to create an skeuomorphic volume knob. I'd say this kind of simple pieces is how I started learning how to "read objects" in order to reproduce them in a realistic way. It is pretty simple to follow through even for newbies and results are quite nice. Hope you enjoy it, and if so, comment, like and subscribe for more. Thank you all. Isabel. jer, Alfred, anon1 and 2 others 5 Quote isabelaracama.com Youtube Tutorials Link to comment Share on other sites More sharing options...
jer Posted October 19, 2017 Share Posted October 19, 2017 A new word for me: Skeuomorphic. Tips I enjoyed include: Use shapes rather than strokes for certain edges for their added versatility. Subtract an offset duplicated shape to create highlight/shadow arcs/crescents. Use the star shape tool adjustments to easily position dial points. Great tutorial; thanks for sharing! IsabelAracama 1 Quote ♥ WIN 10 AD & AP ♥ Lenovo Legion Y520 15.6" Laptop Link to comment Share on other sites More sharing options...
IsabelAracama Posted October 20, 2017 Author Share Posted October 20, 2017 Jer, how nice of you letting me know this detailed list of tips you found useful Thank you very very much. I am happy to know about this. Quote isabelaracama.com Youtube Tutorials Link to comment Share on other sites More sharing options...
Alfred Posted October 20, 2017 Share Posted October 20, 2017 Thank you, Isabel, for yet another great tutorial! (I hadn't heard of skeuomorphism until I saw it mentioned in another thread on these forums. ) IsabelAracama 1 Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.4.1 (iPad 7th gen) Link to comment Share on other sites More sharing options...
IsabelAracama Posted October 20, 2017 Author Share Posted October 20, 2017 Thanks a lot Alfred. Yes, it was the word in every designer's mouth some time ago and for some years, especially well known cause of Apple's past design style. Now we're in the age of flat design, which makes good sense if well done, but skeuomorphism is very used for many other design projects, like for example in game art. Thanks for your comments Quote isabelaracama.com Youtube Tutorials Link to comment Share on other sites More sharing options...
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