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Posted

As you know I am not so keen about the bounding-box-around-a-bezier-path-UI-decision. One of Affinity’s point being the resize handle. Good thing that there is numerical resizing in the transform panel as well. I just think the transform panel should stay active when using the node tool.

 

From my FreeHand user perspective a given bezier shape in Designer behaves like a grouped FreeHand bezier shape when selected with the Pointer tool. When selected with the node tool however the shape behaves more or less like a FreeHand path selected with the FreeHand Pointer tool. The difference is that while in FreeHand I can perform any transforming actions on this non grouped path (either by using the transform tools or via the transforming panel) in Designer I just can’t.

 

Why this restriction? As long as I haven’t selected one or more individual nodes but just the path itself I suggest not having to switch tools to perform transformations.

 

What do you think?

  • Staff
Posted

I think the plan is that when you have a node selection in the Node Tool, the transform page will be showing you the x and y position and allowing you to modify it from there. There's no reason why it can't just act like the normal transform page when you've not got a node selection though, so I think this is an oversight and will get sorted, thanks :)

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