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FFT Denoise Filter Broken in Photo beta5


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The FFT Denoise filter seems to be broken for me in Photo beta5.
When I try to use it, in the Before/After view, the After view just shows an empty canvas chequer pattern. And if I click Apply, that’s exactly what get, an empty canvas!

macOS 10.15.7  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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Thanks Chris, I’ve PM’ed you with a link to the troublesome file.

macOS 10.15.7  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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Hey markw,

 

It seems to be working for me. It's quite subtle but I can definitely see the difference. I'm at about 355% zoom in the attachment. This isn't the best example image to use but it's definitely doing something. I've attached another screenshot of a more appropriate image, along with the image itself for you to try.

 

 

fft denoise old boy.jpg

FFT Denoise.jpg

FFT Denoise 2.jpg

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That was a fast response!
OK attached here is are some screenshot of what I consistently get with the file I sent you and the image that you posted above.
As you can see in the After section, it’s just empty…

Just to let you know I probably won't have internet access again till this Friday, so pleas forgive any delays in posting  here on my part.

59cba9f8f1968_ScreenShot2017-09-27at15_31_00.thumb.png.d7ed9b931dc0abb62c727c025b2b240e.png59cbaa0146fb5_ScreenShot2017-09-27at15_36_25.thumb.png.61e7095d60001460dd62cd00fe066c70.png

macOS 10.15.7  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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Hrm, I've just tried the different renderers (Software, OpenGL and Metal) on Sierra and High Sierra and they all seem to be working. I noticed in your sig it says you are using an external monitor with your MBP—what screen are you viewing Affinity on? 

*Update* We seem to be getting a few rendering issues on the Windows version but only when we apply lots of brush strokes inside the FFT Denoise dialog but I can't get it to happen on the Mac.

 

 

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Hello again,
Actually I don’t have the second screen attached at present. I’m on the move a lot currently!

Well after some poking around yesterday, for me at any rate, having Metal Acceleration turned on in AP’s preferences is causing the issue. If I turn it Off all is as it should be.

macOS 10.15.7  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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Hi Chris,
It’s a new Touch Bar Macbook Pro with a Radeon Pro 555 with 2GB memory. And automatic switching with an integrated Intel HD Graphics 630.
I confess I have no idea which GPU is actually being used at any given time!:/

macOS 10.15.7  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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