Nifflas Posted September 14, 2017 Share Posted September 14, 2017 Hi! I tweeted about it and got the answer I should post it here. I'm a game developer and do all my work in Unity. Now I'm switching from Photoshop to Affinity. One great thing about using Photoshop with Unity is that psd files can be used as texture assets. Since even an indie game can easily require thousands of texture assets, it's a pretty big deal to not have to deal with separate files for the original and the texture asset. If Serif is not willing to make the image format open, how about getting in touch with the people Unity and see if there's another solution? I have a bunch of Unity contacts (I used to hang out at their Copenhagen office occasionally) and I'd be happy to do an email introduction! Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted September 14, 2017 Staff Share Posted September 14, 2017 Hi Nifflas, Welcome to Affinity Forums Affinity is able to export PSD files (menu File ▸ Export). Am i missing something? Quote A Guide to Learning Affinity Software | Affinity Quick Reference | Call for Camera Images Link to comment Share on other sites More sharing options...
Nifflas Posted September 14, 2017 Author Share Posted September 14, 2017 Hi! Thank you! That will unfortunately require me to use a separate file format for the assets, so I'll need one .afphoto to be able to rely on the full range of Affinity's features, and a separate file for the asset that Unity reads. For a project with hundreds or even thousands of texture assets, way too much time will be lost opening the right .afphoto file then exporting it over the corresponding texture file every time a file needs to be changed (and each tend to be multiple times). Even though it may seem like it should be a quick thing to do, the sheer quantity makes it a big deal (imagine for example if all websites took 10 extra seconds to open). Right now I can make it work, because I enabled "save over imported PSD files" in the general preferences, but it means I need to memorize which of Affinity's features I cannot use because they're not supported by the psd file format. It's also a shame to miss out on them. I guess an alternative would be if Affinity can automatically save a .png file with the same name alongside every .afphoto file at all times. It'd not be perfect since there would be two of every file, but it'd definitely be an OK solution! ziplock9000 1 Quote Link to comment Share on other sites More sharing options...
ziplock9000 Posted December 4, 2020 Share Posted December 4, 2020 I'm interested how your workflow has improved since 2017 as I'm having the same issue with Unity. As you know, Unity does not understand the afphoto format (yet?), but it does understand PSD. However the export process to PSD takes too long for the frequent savers in my team who may save dozens or 100's of times during the editing of an asset. You're suggestion of "save over imported PSD files" seems to be working great for me during the test I just did. Thanks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.