Jump to content

Recommended Posts

Just started learning Affinity Photo last week. I've been using PS for years as a 3D / CG artist. A lot of my work involves making realistic textures and materials for CG models. There isa delighting tool in the Unity game engine that removes the highlight/shadow information from an image. I thought that since AP has some interesting lighting tools, a delighting tool can be useful as well (albeit maybe only for a niche group).

Share this post


Link to post
Share on other sites

How Unity tool do it?  based on what principles?  Perhaps it could be possible to recreate with regular image editing tools.   Usually it's pretty simple math

Share this post


Link to post
Share on other sites

Here is a link: https://labs.unity.com/article/experimental-feature-de-lighting-tool

 

It seems that it would be an averaging of color or luminous data, and equaling out the contast or gamma so there is an even diffuse map. In the absence of good diffuse information (very dark areas or blown out specular areas), I suppose automatic in-paining or cloning tools would need to be used.

 

Of course, such a tool would be useful only to artist who need to create textures that will be lit in a 3D application. And there would need to be a way to create maps for normals and specular information. 

Share this post


Link to post
Share on other sites

Thanks for the link.   Does Unity tool able to remove shadows from the sun?

 Looks like it's basically ambient AO like  lighting  is being removed  in their video.

 

ps.There was an interesting soft https://www.fxguide.com/featured/tandent-lightbrush-engineering-an-image/  . It works right as they advertised even without any geometry info.    I still wonder what's the magic behind this.

 

 

 

Share this post


Link to post
Share on other sites

I just want to confirm that I am one of those who would find that delighting option EXTREMELY useful. Sure, main use would be delighting textures but it would surely bring new possibilities to lighting in Affinity Photo itself.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

Please note the Annual Company Closure section in the Terms of Use. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.