T_majid Posted August 14, 2017 Share Posted August 14, 2017 Hello, How can I add texture to the fill of a shape? Quote Link to comment Share on other sites More sharing options...
Merde Posted August 14, 2017 Share Posted August 14, 2017 48 minutes ago, T_majid said: How can I add texture to the fill of a shape? 1. Draw your shape and load your texture as a layer: 2. Drag the texture layer to the shape layer like in screenshot #2 3. Move the texture to cover the shape. Et voilà! Quote Link to comment Share on other sites More sharing options...
R C-R Posted August 14, 2017 Share Posted August 14, 2017 (edited) You can also use a saved image file for this: select the shape with the Fill Tool. On the Context toolbar, select Context: Fill & Type: Bitmap. A window will open which will allow you to choose an image file to use as a texture fill. Supported file types are jpg, tiff, png, gif, & bmp. The "Extend" Context Toolbar options (Wrap, Mirror, Repeat, & None) produce different mapping effects, & the image can be stretched or rotated like with any gradient fill. Edited August 14, 2017 by R C-R Added gif to supported types Merde 1 Quote All 3 1.10.8, & all 3 V2.4.1 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 Affinity Photo 1.10.8; Affinity Designer 1.108; & all 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7 Link to comment Share on other sites More sharing options...
Merde Posted August 14, 2017 Share Posted August 14, 2017 10 minutes ago, R C-R said: You can also use a saved image file for this: select the shape with the Fill Tool. On the Context toolbar, select Context: Fill & Type: Bitmap. Right, it works better with seamless textures. Quote Link to comment Share on other sites More sharing options...
Affinity NueBe Posted January 20, 2023 Share Posted January 20, 2023 On 8/14/2017 at 2:10 AM, R C-R said: You can also use a saved image file for this: select the shape with the Fill Tool. On the Context toolbar, select Context: Fill & Type: Bitmap. A window will open which will allow you to choose an image file to use as a texture fill. How does one accomplish this on an iPad and v2? I simply can't seem to get this to work. Anyone? Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted January 20, 2023 Share Posted January 20, 2023 Just a hint, @Affinity NueBe: You're more likely to get good iPad answers if you ask a question in the iPad section of the forum. You can point to this discussion as some background if you want, but it's best to keep iPad and desktop discussions in their proper spots, in general. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
Affinity NueBe Posted January 21, 2023 Share Posted January 21, 2023 Thanks Walt. My bad for not paying attention to which forum this was in! walt.farrell 1 Quote Link to comment Share on other sites More sharing options...
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