anonymized2 Posted July 13, 2017 Share Posted July 13, 2017 They are pretty simple and fast to accomplish in Illustrator mainly due to Shape Builder tool. Anyone can upload a tutorial on this ? Quote Link to comment Share on other sites More sharing options...
Frank Jonen Posted July 14, 2017 Share Posted July 14, 2017 You can use live booleans instead of the shape builder. Affinity calls live booleans 'compound'. You can find them high up in the Layers menu. Quote Link to comment Share on other sites More sharing options...
anonymized2 Posted July 14, 2017 Author Share Posted July 14, 2017 I dont find these nondestructive booleans very usefull in case of more intricate shapes like celtic knots. How they can help you speed up the creation of these kind of shapes? Quote Link to comment Share on other sites More sharing options...
Mensch Mesch Posted July 14, 2017 Share Posted July 14, 2017 You can do this with boolean operations or manual. I did this in one of my pattern tutorials at 4:12 Please do not be astonished at my bad pronunciation - I am German, not a native speaker :) Keep on drawin' Norbert rovedajr and Cattereia 1 1 Quote Find me on YouTube | Mensch Mesch | MeWe | Twitter | Pinterest iMac27 5k 32 GB, MacBook Pro M1 | macOS 12.1 | iPad Pro2 | iOS 15.2 Affinity Designer 1.10.5 [macOS & iOS] | Affinity Photo 1.10.5 [macOS & iOS] | Affinity Publisher 1.10.5 Link to comment Share on other sites More sharing options...
Scungio Posted July 14, 2017 Share Posted July 14, 2017 (edited) Yeah, the Shape Builder tool is nice in Illustrator but can be finicky at times. But regardless of whether you are in Illustrator or Designer it basically comes down to selecting the divided shapes and adding them together. I assigned a keyboard shortcut to the Add Geometry command so I select two shapes and then Control - A. Sometimes you get a result that does not work as the shapes were not overlapping enough and you have to use the node tool to move points so one is slightly over the other. It can be tedious but it gets the job done. I also tend to use the Donut Tool with a hole radius of 0 to start off making the circles or ellipses. Then when you are ready to do an offset of those circles it is easy enough to select them all and then change the Hole Radius to get the offset. Then I usually convert them all to Curves and then select them all and Divide. Then from that stage it is just a matter of selecting the individual pieces and joining them together. If I have the time maybe I will put together a short video showing how I go about it. In the meantime here is a file where I saved the history with it. Just move the slider in the history panel to see how I went about it. In the beginning I had started a different design but then abandoned it so sorry if that causes any confusion. knot.afdesign Edited July 14, 2017 by Scungio typo, also clarification anonymized2 1 Quote Link to comment Share on other sites More sharing options...
anonymized2 Posted July 14, 2017 Author Share Posted July 14, 2017 union doesnt do the job and leaves isolated paths behind. What exactly is moving the handles? Quote Link to comment Share on other sites More sharing options...
Scungio Posted July 14, 2017 Share Posted July 14, 2017 Yeah, as I explained briefly sometimes you have to manually go in and move some nodes around to make one shape overlap the other just enough to make the add/join operation work. Better to explain in a video, so here is a 3 minute clip: meeckle, Cattereia and anonymized2 1 2 Quote Link to comment Share on other sites More sharing options...
anonymized2 Posted July 14, 2017 Author Share Posted July 14, 2017 many thanks! I suppose someone already reported this as a bug. indeed they are not overlapping after the Divide operation. Quote Link to comment Share on other sites More sharing options...
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