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MattP

Affinity Designer Customer Beta (1.6 - Beta 3)

53 posts in this topic

On 7/19/2017 at 5:21 AM, MattP said:

Thank you! I'll have to dig out a mouse.... and a USB A->C converter! ;) 

 

Welcome to the Planet of the Dongles...

MattP likes this

2011 MacBook Pro 8,2; Intel Core i7 @ 2.2 GHz, 16 GB RAM, 240 GB SSD Boot Disk + 750 GB HDD in optical bay, latest OS X Sierra beta

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Hi MattP

On 12/07/2017 at 9:28 AM, MattP said:

This beta version represents a substantial change to our codebase and as much as we have tried to ensure the quality of the code, it should be considered to be not suitable for production use. This means that you should not attempt to use it for commercial purposes or for any other activity that may be adversely affected by the application failing. In addition it is definitely worth noting that files created in Affinity 1.6 may not open in 1.5 so always make a copy of your important documents before opening them in 1.6 to ensure you do not accidentally overwrite them and are unable to open them in your 1.5 version.

Fixes/Improvements:

  • Light UI improvements
  • Improved Metal performance on High Sierra and fixed High Sierra Beta 3 bug with incorrect colour management in Metal View *
  • Potentially large performance improvements when panning/zooming on complex documents
  • Fix for export slices not updating correctly when their artboard is transformed
  • Added 'Unlock All' and 'Show All' menu items (on the Layer menu)... finally...  :lol:
  • Numerous bug fixes and other improvements

Hi MattP, in another thread we talked about prototyping persona : 

Will it come in this 1.6 version like you said or later. No stress, just by curiosity.

Thank you

G

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10 hours ago, G.M.1986 said:

Hi MattP

Hi MattP, in another thread we talked about prototyping persona : 

Will it come in this 1.6 version like you said or later. No stress, just by curiosity.

Thank you

G

 

Hi,

 

I think I might've mentioned in another thread a while ago, but we have temporarily removed all the prototyping UI and stopped our iPad Mirror project. The iPad Mirror wasn't what we hoped it would be by the time it was finished, and it was at the core of our prototyping experience - and we realised it really wasn't going to offer the user what we wanted to, so we're doing it differently - and hopefully our ideas and USP will appeal to everyone when it arrives :)

 

Thanks,

Matt

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