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How to cover parent stroke with clipping object?


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Hello!

Is there a way to put a clipping object over a parent stroke?

 

As I understand, right now clipping do not affect a stroke, only on a fill. ("Draw behind fill" do not affect on clipping area). So all clipping conception becomes useless for illustrations with stroked edges. I hope I am wrong.

 

Here is little example: shade on the hairs.

 

post-39380-0-90885400-1499547285_thumb.png

 

On the Left head hairs with the clipping, and you can see light contour on right-bottom parts, with must be covered dark. On the Right head is simulation what I want to achive. It's not very usable on detailed illustration, because you have to edit 2× objects, to make any change.

 

 

Hope I make my question clear! Sorry for my English.

clip-and-mask.afdesign

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The one you made on the right, the smiling face works. So use that method.  

 

Not certain about what you did to make the smiling face, but I had similar results when I drew the outer  hair with the fill and the stroke the same color, copied the object, and then rasterized it. Then pasted the former vector form into the pixel layer, where it could be changed in shape and color as desired, but clipped by the pixels. Didn't seem to hard to me.

 

post-34886-0-61929900-1499553308_thumb.jpg

iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb,  AMD Radeon R9 M290 2048 Mb

iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil

Huion WH1409 tablet

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The one you made on the right, the smiling face works. So use that method.  

 

Not certain about what you did to make the smiling face, but I had similar results when I drew the outer  hair with the fill and the stroke the same color, copied the object, and then rasterized it. Then pasted the former vector form into the pixel layer, where it could be changed in shape and color as desired, but clipped by the pixels. Didn't seem to hard to me.

 

attachicon.gifPseudo.jpg

 

Thank you, but my question is about how to keep it simple in nondestructive vector shapes. Rasterization is a destructive method and take away main AD advantage, like stroke width, brush type, upscaling. So it's became same raster workflow with clipping like in photoshop. It's a pain if you have to change a shape (like new hair style). In vector shape you just move an anchor point.

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I think I'm beginning to understand what you are trying to do, and after a night of sleeping on the question, I can make a suggestion.

 

You are right about the vector shapes only clipping the fill. My experience is that Designer takes the perimeter defined by the nodes as the shape which can be clipped. The stroke is drawn after, and is not part of the clipping. 

 

In your example, the problem is doubled. The strokes are from vector brushes, which are bitmaps stretched along the vector outline. They have no geometry of their own, and so cannot be part of the clipping routine unless rasterized to a mask.

 

I'm still working thru the problem, but have had some results that may work for your goal. Instead of clipping the inside shape, leave it as a separate. object Copy both shapes. Subtract the inner shape from the outer. Paste the copies in, change the layer stack order, and intersect. There will be 2 vector shapes that fit together, and each can have its own vector stroke applied. Depending on the layer order, one or the others stroke will sit on top. The vector modifications remain available for both. Additional nodes, lines stretched, different strokes, etc.

iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb,  AMD Radeon R9 M290 2048 Mb

iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil

Huion WH1409 tablet

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Thank you for your experience and suggestion. Now I understand that AD vector strokes is not applicable for clippnig. My dream to make full vector brushy illustrations in broken, back to PS now.

 

… Instead of clipping the inside shape, leave it as a separate. object Copy both shapes. Subtract the inner shape from the outer. Paste the copies in, change the layer stack order, and intersect. There will be 2 vector shapes that fit together, and each can have its own vector stroke applied. Depending on the layer order, one or the others stroke will sit on top. The vector modifications remain available for both. Additional nodes, lines stretched, different strokes, etc.

 

If I am understand you right, I will get just two separete objects. That not what i want. For my workflow I need one main vector object with custom brush stroke "the hairstyle". And secondary «hair shade», it can be vector or bitmap.

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