pbass Posted January 27, 2015 Share Posted January 27, 2015 Hi there, Would anybody else find it useful to have a key command to hide all vector outlines & nodes (& bounding boxes too) without deselecting the item, nor changing tools? It's easier to judge your final result without the distraction of the "back-room mechanics" on top of your stroke. I remember using that kind of Hide command back in Adobe days. Just pressing Spacebar for a momentary Hand tool _almost_ does the trick. But not if you're adjusting the item's stroke or brush or layer fx properties in a dialog – then Spacebar doesn't work. So you have to judge your adjustments with the nodes & outlines obscuring your edges (with Pen or Node tool selected, at least). And if you switch to a different tool that hides outlines & bounding box, then your pen or node tool parameter ribbon goes away. All these issues would be resolved with an additional View ->View Mode: Artwork/Result Only. Thanks in advance for considering it! RuralKat 1 Quote Link to comment Share on other sites More sharing options...
ronnyb Posted January 27, 2015 Share Posted January 27, 2015 Yes, a Hide Selection Bounds command would be great RuralKat 1 Quote 2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, macOS Sequoia 15.1 2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 18.1 Link to comment Share on other sites More sharing options...
Gear maker Posted January 28, 2015 Share Posted January 28, 2015 I totally agree. I put in a suggestion for it earlier and it didn't seem to get too warm a reception. I hope you have better luck. Used it all the time in PS. RuralKat 1 Quote iMac (27-inch, Late 2009) with macOS Sierra Link to comment Share on other sites More sharing options...
Staff MEB Posted January 28, 2015 Staff Share Posted January 28, 2015 It didn't go unnoticed @Gear maker. I think the point is that there's still some fundamental tools missing that are more important than getting certain details right. Most of those tools require quite a lot of time to code and are complex to develop, so it makes sense that the team is focusing their attention on them first. RuralKat, MattP and ronnyb 3 Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
pbass Posted January 28, 2015 Author Share Posted January 28, 2015 ...there's still some fundamental tools missing that are more important than getting certain details right. Most of those tools require quite a lot of time to code and are complex to develop, so it makes sense that the team is focusing their attention on them first. This is the kind of answer that makes me so hopeful about this software and this company: You're receptive to requests, but you try to keep a sense of priorities. That's the way its gotta be, and that's what is going to give us a steadily improving, professionally useful design tool. Eventually it's going to be a world beater. (I just hope and pray that you're making enough sales to pay the programmers until that day comes!) MattP and RuralKat 2 Quote Link to comment Share on other sites More sharing options...
retrograde Posted February 1, 2015 Share Posted February 1, 2015 For the most part the spacebar workaround works for me, except in those already mentioned cases above... Quote http://www.kevincreative.com https://www.behance.net/kevincreative https://dribbble.com/kevincreative https://www.instagram.com/kevincreative/ Link to comment Share on other sites More sharing options...
Lano Posted July 16, 2015 Share Posted July 16, 2015 Would really like to see this too - an equivalent of the Command-H (Hide Edges) command in Illustrator, which I use continually. pixeldroid and RuralKat 2 Quote Link to comment Share on other sites More sharing options...
RuralKat Posted September 22, 2017 Share Posted September 22, 2017 Agreed! I relied heavily on Command-H in Ai. Having the choice of seeing the vector nodes and bounding boxes assist in making clean, decisive judgments about optical composition while working on the screen. I am encouraged by the great strides Serif is making! Thanks for working hard to advance this excellent software. Down to the details, but the details are important. pixeldroid and megalofauna 2 Quote Link to comment Share on other sites More sharing options...
af101 Posted November 7, 2018 Share Posted November 7, 2018 Bump, would like to see this happen Not having the nodes / stroke on a path (or curve in af vernacular) makes freehanding easier and more enjoyable Quote Link to comment Share on other sites More sharing options...
lb Cake Posted July 9, 2020 Share Posted July 9, 2020 On 1/28/2015 at 7:27 AM, MEB said: It didn't go unnoticed @Gear maker. I think the point is that there's still some fundamental tools missing that are more important than getting certain details right. Most of those tools require quite a lot of time to code and are complex to develop, so it makes sense that the team is focusing their attention on them first. I'm just cutting my teeth on Affinity but this makes me hopeful not only for the hide path outlines feature but others as well. It also makes me wonder just how new this software is? I guess some research is in order. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.