tcr Posted April 13, 2017 Share Posted April 13, 2017 If you hold down the command key when moving an object you get a copy. Should it not be the same when flipping an object? Also, flip (which I think is more aptly a 'mirror' or 'reflect' function) should allow users to pick a reference line or point instead of simply turning the object over on itself. I might be overlooking these options - if not, please consider... fernand0n and Fixx 2 Quote Link to comment Share on other sites More sharing options...
oranjoose Posted April 28, 2017 Share Posted April 28, 2017 I second this, or at least the part where you can choose the axis of symmetry, instead of assuming the center of the object. I came on the forums to see how to do this, and by the silence, I suppose I'll assume there isn't a way to do this. I hope this is coming in the near future; I depend on it a lot in AI (the reflect tool that is). fernand0n 1 Quote Link to comment Share on other sites More sharing options...
fernand0n Posted May 17, 2017 Share Posted May 17, 2017 A really miss this tool / feature too. Quote Link to comment Share on other sites More sharing options...
Matthias Posted May 17, 2017 Share Posted May 17, 2017 +1 or both features – cmd-copying and a user definable anchor point for flip and rotate functions. Flipping/rotating in any fashion (meaning also rotating with the rotation handle on the object bounding box) should be dependend on the chosen anchor point in the transform panel. A while ago I suggested an even more accurate solution (including a mock up): Why not put two additional input fields in the transform panel where I can define the desired anchor point numerically? In case I don’t use self defined coordinates the two input fields could also show the actual coordinates of the one out of nine choseable default anchor points. Quote Link to comment Share on other sites More sharing options...
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