sDuccio Posted February 11, 2017 Share Posted February 11, 2017 Hello Sirs, I'm trying to draw a perfect bulleted stroke in a square shape, but the angles result out of phase. Will you tell a trick to get it perfect please? Thank you Quote OS: windows 10 home 64 bits Lenovo core I7 6700HQ 8Gb Ram Nvidia GTX 950 4 gb Memory SSD 256Gb HD 1TB 5400 rpm Link to comment Share on other sites More sharing options...
gdenby Posted February 11, 2017 Share Posted February 11, 2017 Try this. Scale the box up till its just big enough to add 2 more dots to the periphery. Then go into the stroke settings, and check "scale" w object." then scale back down. Quote iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb, AMD Radeon R9 M290 2048 Mb iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil Huion WH1409 tablet Link to comment Share on other sites More sharing options...
sDuccio Posted February 11, 2017 Author Share Posted February 11, 2017 Thank you, but it does not work, it scales though. Quote OS: windows 10 home 64 bits Lenovo core I7 6700HQ 8Gb Ram Nvidia GTX 950 4 gb Memory SSD 256Gb HD 1TB 5400 rpm Link to comment Share on other sites More sharing options...
v_kyr Posted February 11, 2017 Share Posted February 11, 2017 Doesn't work correctly, at least not the usual way. Even if you make a rectangle out of 4 sliced together or grouped together bullet lines, the moment you resize/scale the whole, it gets always distorted. EDIT: When the bullet square shape is made out of grouped together seperate lines and "scale with object" is checked for the whole, then it seems to work for scaling up and down. But that might not be what you intentionally wanted, aka creating the rectangle shape out of separate lines. Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2 Link to comment Share on other sites More sharing options...
gdenby Posted February 11, 2017 Share Posted February 11, 2017 OK, to get a little more detailed. When the dots are made with a very small width, say .01 or .001, the circular portion gets really close to the width of the stroke. If the dot size added to the empty space, the dash, is an even divider of the stroke length, the dots will be evenly spaced. If you have some arbitrary sized perimeter, it becomes difficult to figure. At what size does an x sized stroke divide evenly into a rectangle that is, say, 5.3" x 1.23"? Go figure. But, if the rectangle is uniformly sized up or down, somewhere the dots will fit evenly I'm attaching a screen shot showing the settings for the stroke and the size of the rectangle. It was specifically set up to be easy math-wise to get the dots to be even and at each corner. With the stroke set to conform to the object size, that particular shape can be scaled. Quote iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb, AMD Radeon R9 M290 2048 Mb iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil Huion WH1409 tablet Link to comment Share on other sites More sharing options...
gdenby Posted February 12, 2017 Share Posted February 12, 2017 BTW, the method I'm describing is often not perfectly accurate. Just pretty close. But then its pretty easy to expand the stroke, divide the curves and then align & distribute the individual circles. Not very 1-2-3, more like + 4-5-6-7. Quote iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb, AMD Radeon R9 M290 2048 Mb iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil Huion WH1409 tablet Link to comment Share on other sites More sharing options...
sDuccio Posted February 12, 2017 Author Share Posted February 12, 2017 Thanks everyone for your replies. This is the solution I found overnight: draw whatever square you want fill to null stroke solid - allign to inside convert to curve break curve in every node, in order to get 4 separated sides now apply the dash line with | 0.02 | 2,33 | 0 | 0 | Just in case you can alling each side manually Quote OS: windows 10 home 64 bits Lenovo core I7 6700HQ 8Gb Ram Nvidia GTX 950 4 gb Memory SSD 256Gb HD 1TB 5400 rpm Link to comment Share on other sites More sharing options...
carl123 Posted February 12, 2017 Share Posted February 12, 2017 You said a square in your original post but drew a rectangle. Either way they should scale perfectly if the maths is correct. See the attached... if the square or the rectangle is resized via the diagonal nodes (i.e. maintaining the aspect ratio) then the bullets should all stay aligned. Is this what you wanted as I'm not sure if I understood your requirements correctly? bullets.afdesign Quote To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time. Link to comment Share on other sites More sharing options...
sDuccio Posted February 12, 2017 Author Share Posted February 12, 2017 Thank you carl123. I apologize, I was not quite precise. I see your file and it shows that when I draw a square or a rectancle with a double square sizes, it works. But when I try to draw a different rectangle the dots do not stay in the angle. I attach a sample Quote OS: windows 10 home 64 bits Lenovo core I7 6700HQ 8Gb Ram Nvidia GTX 950 4 gb Memory SSD 256Gb HD 1TB 5400 rpm Link to comment Share on other sites More sharing options...
carl123 Posted February 12, 2017 Share Posted February 12, 2017 You have to calculate the correct size for the rectangle height and width you want to use in relation to your bullet size (stroke) I used a stroke of 10 and all my rectangles are in multiple of 10 for both height and width Only when you have done that do you switch on "scale with object" to make it scalable (if needed) bullets2.afdesign Quote To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time. Link to comment Share on other sites More sharing options...
sDuccio Posted February 12, 2017 Author Share Posted February 12, 2017 You have to calculate the correct size for the rectangle height and width you want to use in relation to your bullet size (stroke) I used a stroke of 10 and all my rectangles are in multiple of 10 for both height and width Only when you have done that do you switch on "scale with object" to make it scalable (if needed) Thank you, now I see. I did not know they had to be multiple of 10 Quote OS: windows 10 home 64 bits Lenovo core I7 6700HQ 8Gb Ram Nvidia GTX 950 4 gb Memory SSD 256Gb HD 1TB 5400 rpm Link to comment Share on other sites More sharing options...
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