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Two Questions About Affinity Publisher


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On the financials: Affinity line has provided a nice profit from all I hear before Win support - while the old Serif line didn't. Why should that change with a Win version of Affinity? Besides annoying the profit bringing Mac customers by being slowed due to not being able to utilise the platform to it's fullest? I don't get it.

 

My god, do you ever stop whining?  I can't speak for Serif, however this article may give you more of an insight. 

 

... The product range, which it continues to publish but no longer as the main focus, includes PagePlus, PhotoPlus, DrawPlus, WebPlus, MoviePlus and CraftArtist, with more than 6.5 million customers worldwide and 230 staff – including in a US office that has since closed – at its peak.

 

But as buying and user trends moved from physical to online formats within the past decade, Serif needed a new strategy.

 

... Ashley adds: "It's so significant because it will target even more professional-level designers who use Windows.

 

It could at least double sales because for the creative professional market, about half use Macs and half Windows.

 

For everyone's computers, though, more than 85 percent use Windows so there's great opportunities, particularly in markets like education.

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My god, do you ever stop whining?  I can't speak for Serif, however this article may give you more of an insight. 

 

Its hard to stop when I have the feeling I'm being lied to. Lied because I don't know how to translate "verarschen" to english.

 

Sorry if that disturbs people 8(

Mac mini M1 / Ryzen 5600H & RTX3050 mobile / iPad Pro 1st - all with latest non beta release of Affinity

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Well where is Metal and CoreImage for example? From the speed of filters in APhoto clearly not used 8(

Open the Affinity Photo Complete Feature List web page. Type "core" into your browser's search field. Can you guess what the first result is?  ;)

All 3 1.10.8, & all 3 V2.4.1 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
Affinity Photo 
1.10.8; Affinity Designer 1.108; & all 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7

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Yes it is listed - But I don't see it at work. Filters that work butter smooth in other CoreImage based apps flicker in APhoto and I don't see any usage of the two gpus, just cpu usage spikes. It as if the 2 gpus in my MacPro are just ignored by APhoto 8(

Mac mini M1 / Ryzen 5600H & RTX3050 mobile / iPad Pro 1st - all with latest non beta release of Affinity

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I interviewed a development guy in about 2005 who had worked on a new rewrite of Quark. I was told Quark had moved it's development from the US to Mohali in India and had about 300 people working on the new project. It was initially supposed be take 2-3 years to complete but ended up taking double that. During the development they had to release new updates on the old codebase to keep things ticking over. The guy was very knowledgeable but we couldn't afford him at the time.  I found one of the articles about the move here. The Quark guy told me they were trying to double the development team but struggled to find experienced people. I'm not sure how many people ended up working on Quark 7 but it's over 100 times as many that we have working on Publisher.

Sorry I don't get this comparison st all

If it takes 300 people 6 years and they are 100 times more than yours

Then it would take your people 600 years?

 

So your product is most definitely of another kind than theirs or what is the case?

 

Cheers

 

 

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Surely if working on it for 6 years there should be something to show by now.

 

Pieces of APu are already in AD. And Serif already showed a bit. Perhaps Serif does not want to do it again. But why not? Would help to cool some down.

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well he was right about one and wrong about another thing, no need for harsh comments 

1. He was not exactly right about Metal. From the post you linked to, among other things Matt said, "Don't forget that OpenGL makes use of Metal so when Apple added Metal support they also accelerated OpenGL too as a side-effect, so most of the speed bump we may have seen was already there for free..."

 

2. Regarding Core Image, in addition to what Matt said about when it does & does not make sense to hand off work to the GPU, as explained among other places here Core Image outputs a 'recipe' that is only used for rendering when necessary, & it hands that task off to whatever is the fastest hardware available at execution time. That may or may not be a GPU.

 

3. Regarding harsh comments, maybe it is just me but I think a number of Tia's are far harsher than anything anyone else has written in the topic. I do not think I need to point out which ones I mean, but if you need a hint, look for the ones that mention lying.

 

4. All that aside, we have been given a clear & reasonable explanation of why Publisher has been delayed. All the discussion, speculation, whining, reasoned assertions, or whatever else you want to call it will not change that in the slightest. It is time to move on to something more productive, or so I think.

 

YMMV

All 3 1.10.8, & all 3 V2.4.1 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
Affinity Photo 
1.10.8; Affinity Designer 1.108; & all 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7

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