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I did an SVG conversion on a jpeg and when I open it in Affinity my machine falls over (memory issue). 

 

Machine has 8GB Physical ram and 4GB Video ram. 

 

Weirdly, I can open the file and work with it very comfortably in Inkscape

 

Is there anything I can tweak to avoid this issue in future?  

 

Are SVG's problematic in Affinity?

 

Is there another format that it might play nicer with?

 

Thanks

 

J

memory hog.svg

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Not that your error should happen but why in the world are you saving a jpg image as a svg vector file? It remains a bitmap wrapped in svg code, but there is nothing to be gained.

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Jpeg not scalable, so converted it to vector. Is for a logo design, so needs to be able to be made a lot bigger if necessary.

 

Is this the wrong way to go about it?  What is the correct way? 

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For what little it is worth, I tried opening the file in AD on my Mac (specs below in my sig). It opens OK & I don't have any problems selecting individual layers. However, selecting all 27000+ (!!!) layers & trying to move them all at once, or anything similar, causes AD to incur delays of several minutes -- it doesn't crash, just becomes so slow that it is almost unusable.

 

This does not seem to be memory related -- according to the Mac Activity Monitor, AD & all other user processes combined are using less that 3 GB of app memory. Activity Monitor also shows AD's CPU usage at 100% (out of 400% total possible for all four cores) during the slowdowns, so this may be a threading issue or something.


Affinity Photo 1.8.3, Affinity Designer 1.8.3, Affinity Publisher 1.8.3; macOS Mojave 10.14.6 iMac (27-inch, Late 2012); 2.9GHz i5 CPU; NVIDIA GeForce GTX 660M; 8GB RAM
Affinity Photo 
1.8.3.180 & Affinity Designer 1.8.3.2 for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 13.3.1

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