cekuhnen Posted January 19, 2017 Share Posted January 19, 2017 Either via transformation boundary box like in Gravit https://drive.google.com/file/d/0Byzv_NlyKp_2Qk51a00zWG9uSm8/view or via a transformation tool like pressing S defending a scalding center and then move the mouse to scale and rotate around it If I missed this in Affinity please let me know. Using the transformation window doing symmetrical scaling is not really ideal safoster71, Henry Stahle, midvok and 3 others 6 Quote Claas Kuhnen Faculty Industrial Design - Chair Interior Design - Wayne State University Owner studioKuhnen - product:interface:design Link to comment Share on other sites More sharing options...
retrograde Posted January 20, 2017 Share Posted January 20, 2017 Hi cekuhnen, I recognize you from the blender forums. Yes hopefully this node scaling and rotate manipulation ability is coming soon. Quote http://www.kevincreative.com https://www.behance.net/kevincreative https://dribbble.com/kevincreative https://www.instagram.com/kevincreative/ Link to comment Share on other sites More sharing options...
fernandolins86 Posted January 20, 2017 Share Posted January 20, 2017 +1, really need a transform tool for nodes Quote Link to comment Share on other sites More sharing options...
Peter Werner Posted January 23, 2017 Share Posted January 23, 2017 It would definitely useful to be able to use all transform and align tools on the control points as well. Not just the regular selection tools, but also things like flip operations, and possible future features like, say, bicubic mesh warp, selection brushes, Liquify-type warp brushes, noise-based displacement etc. if something like that is implemented. I think these type of features should always be designed from the get-go to work on both control point level and on object level. Most 3D software actually handles that as some sort of global mode switch for toggling between object-level operations and component-level operations (control points, edges, faces etc.), and all tools in the applications support this switch, whereas most 2D software unfortunately limits the control point functionality to basic selecting and moving of points. safoster71 1 Quote www.peterwerner.net Link to comment Share on other sites More sharing options...
cekuhnen Posted January 29, 2017 Author Share Posted January 29, 2017 Hi cekuhnen, I recognize you from the blender forums. Yes hopefully this node scaling and rotate manipulation ability is coming soon. Hi there, while I like Affinities new approach to creating art, they looked over some still must have tools like node align or a scale tool for selected nodes. Hopefully they will add it soon Freehand Gravit AI they all have it for a reason. Quote Claas Kuhnen Faculty Industrial Design - Chair Interior Design - Wayne State University Owner studioKuhnen - product:interface:design Link to comment Share on other sites More sharing options...
cekuhnen Posted January 29, 2017 Author Share Posted January 29, 2017 It would definitely useful to be able to use all transform and align tools on the control points as well. Not just the regular selection tools, but also things like flip operations, and possible future features like, say, bicubic mesh warp, selection brushes, Liquify-type warp brushes, noise-based displacement etc. if something like that is implemented. I think these type of features should always be designed from the get-go to work on both control point level and on object level. Most 3D software actually handles that as some sort of global mode switch for toggling between object-level operations and component-level operations (control points, edges, faces etc.), and all tools in the applications support this switch, whereas most 2D software unfortunately limits the control point functionality to basic selecting and moving of points. Affinity has the ability to set the rotation center in the transform toolbox and you can set it with the boundary box (and place it also outside). when rotating the object Affinity remembers the values. that's pretty good like local mode in Blender. If it then would allow to select certain nodes and scale them along that rotation vector it would be fantastic. Quote Claas Kuhnen Faculty Industrial Design - Chair Interior Design - Wayne State University Owner studioKuhnen - product:interface:design Link to comment Share on other sites More sharing options...
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