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Inpainting performance


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I was trying to create a panorama from eight Raw files.  I saw the post which said the inpainting fill button on the panorama merge screen currently doesn't work so I created the panorama and then tried to manually use the inpainting function from the Photo persona to fill one of the gaps. 

 

I had to wait a long time for this to complete (I didn't time it exactly but approx 10 minutes I'd say) although it did eventually work as I expected.  After several minutes I looked at the performance monitor to see if there was any clue as to what was taking the time.  CPU usage seemed fairly consistent at about 12 - 14% but memory usage showed a relentless rise for a few minutes;  13,000MB when I started looking rising to around 26,000MB.  At that point overall memory usage hit 100% and the Photo usage dropped to around 300MB and then started rising (more quickly this time) back up to over 20,000MB.  At that point it seemed to complete the operation and memory usage dropped back down (it's currently sitting at 1,385MB as I type, with no activity in Photo).

 

I understand that the inpainting function is probably resource hungry, but this seemed to take so much longer than on the tutorial videos that I wondered if this is what I should be expecting or whether it will improve in later versions.

 

Panorama size is approx 22,600 x 4,500 pixels.  Using Beta 39. 

 

System specs:  Win 10,  i7-6770k@4.0GHz, 32GB RAM.  My graphics card is entry level (NVidia GT 710) as I don't play games - not sure if this is the cause.

 

Any thoughts? 

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