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Workflow for set of maps (3d orientated)

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Would be cool to have a set of tool for 3d artist. 
Stuff like:

-Handle diffuse, bump, spec, normal... maps in a clever way. ex:Transformation on one map is applied to all the other.
-Automatically export all maps (Different LOD possible). Maybe colorspace/format optimization (like greyscale for bump)
-Previz of bump/spec.. maps
-Handle PBR workflow


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