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Hi I just want to share some icon assets i made using free icons. Included in this pack. All icons are searchable.

Greetings,

 

v2.1.0 (07/10/2017)

Updated Game Icons, Hawcons, iconsmoon & Material Design Icons to the latest version;

Bonus: added a Golden Ratio Asset;

 

v2.0.0

Changed default icon color;

Fixed wrong material icons symbols;

Added Entypo+, Icomoon and Typicons;

Updated Material Design Icons;

 

Downloadicons_pack.zip

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Thank you so much!

 

If you want a tip to make this assets rock try updating them including the bounding box for icon base size (eg. 24x24pt for Material Design Icons)  :)

It will help designer to keep proportions and spacing consistent with the respective font.


The white dog, making tools for artists, illustrators and doodlers

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ew ugly ,but thanks for the link ..hate flat icon clipartish look ..very unrealistic. modern is realism .After all that is the SCORM standard which the UI/UX is part of. Those icons aren't the SCORM standard

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@helmuthdu: Thank you for these!  

They were very handy recently rather than using individual SVG elements for maintaining consistency with existing material using Font Awesome elements.

 

 

@amigatheone: SCORM standards, by my understanding, are intended to provide guidelines on pathways and sequencing, and technological consistency for re-use and interaction of eLearning resources, rather than providing standards for the UI/UX world in general, and the only design elements refer to data models, not UI/UX.

Moreover, while the ADL repository does provide 3D models for those who prefer skeuomorphic ("realistic") design, the SCORM users guide for instructional designers does not mandate the use of 3D, and in fact specifically states that it "does not dictate the formatting or look and feel of screens and the elements on them" (p.17) and "SCORM does not dictate any particular design methodology or design pattern" (p.27).

 

I suspect that for many people flat design looks both "cleaner" and more modern than visual skeuomorphism ("realism") after its widespread use in Mac, Windows, and Google design elements from 2013/2014 onwards, overtaking the visual skeuomorphism of earlier design elements (although not necessarily replacing layout derived from real objects), particularly with the introduction of subtle elements such as gradients and highlights in Flat (Design) 2.0.

 

My prediction is that in time we'll see wider adoption of the Flat 2.0/Material Design approach, using mainly flat design elements enlivened with gradients, highlights, some textures, and shadows, along with use of images and videos as elements. Affinity Designer is well-placed to take advantage of this trend if it continues.

 

I particularly like the use of vector-based flat design elements via SVG for appropriate scaling to various devices and output, an area where 3D rendered elements often perform badly or at least simplistically (e.g. you have 4 different icon sizes, pick one for this device). [insert your own pun about 3D design "falling flat"]

 

Still, it is good that different opinions and design preferences exist; the world would be a duller and sadder place if everyone and everything followed the same model.

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Okay confused I read all the messages and still don't know if what is being offered is free.  Can they be used on Personal / Commercial websites?

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On 03/11/2017 at 6:53 AM, Jack70 said:

Thanks a lot! This really makes designing more efficient. How about this gets default in Designer?

I don't see a problem with that, but I doubt that will ever happen. :P

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