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helmuthdu,

 

Welcome to the Serif Affinity forums :)

 

That's kind of you.

 

The source links are very helpful. I will approve this post unless we find any restrictions on their use.

Patrick Connor
Serif Europe Ltd

"There is nothing noble in being superior to your fellow man. True nobility lies in being superior to your previous self."  W. L. Sheldon

 

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Thank you so much!

 

If you want a tip to make this assets rock try updating them including the bounding box for icon base size (eg. 24x24pt for Material Design Icons)  :)

It will help designer to keep proportions and spacing consistent with the respective font.

The white dog, making tools for artists, illustrators and doodlers

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@helmuthdu: Thank you for these!  

They were very handy recently rather than using individual SVG elements for maintaining consistency with existing material using Font Awesome elements.

 

 

@amigatheone: SCORM standards, by my understanding, are intended to provide guidelines on pathways and sequencing, and technological consistency for re-use and interaction of eLearning resources, rather than providing standards for the UI/UX world in general, and the only design elements refer to data models, not UI/UX.

Moreover, while the ADL repository does provide 3D models for those who prefer skeuomorphic ("realistic") design, the SCORM users guide for instructional designers does not mandate the use of 3D, and in fact specifically states that it "does not dictate the formatting or look and feel of screens and the elements on them" (p.17) and "SCORM does not dictate any particular design methodology or design pattern" (p.27).

 

I suspect that for many people flat design looks both "cleaner" and more modern than visual skeuomorphism ("realism") after its widespread use in Mac, Windows, and Google design elements from 2013/2014 onwards, overtaking the visual skeuomorphism of earlier design elements (although not necessarily replacing layout derived from real objects), particularly with the introduction of subtle elements such as gradients and highlights in Flat (Design) 2.0.

 

My prediction is that in time we'll see wider adoption of the Flat 2.0/Material Design approach, using mainly flat design elements enlivened with gradients, highlights, some textures, and shadows, along with use of images and videos as elements. Affinity Designer is well-placed to take advantage of this trend if it continues.

 

I particularly like the use of vector-based flat design elements via SVG for appropriate scaling to various devices and output, an area where 3D rendered elements often perform badly or at least simplistically (e.g. you have 4 different icon sizes, pick one for this device). [insert your own pun about 3D design "falling flat"]

 

Still, it is good that different opinions and design preferences exist; the world would be a duller and sadder place if everyone and everything followed the same model.

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