Rafal Posted December 12, 2016 Share Posted December 12, 2016 Size variance is one of the many configurable 'Dynamics' available in the brush editor. Just double-click a brush to edit it and go to the 'Dynamics' tab Well i checked that options before, the only thing related to size there is Size Jitter, there is nothing like Size variance or so. I have played with Size jitter, and when i set it to around 20% with presseure value the stroke becomes less thick, but still cross the value i chose (in this case 5px). That is not the right settings though because i loose pointy edge of stroke. I want to keep Size jitter at about 80% and that will produce thickness over 5px. Disableing everything in brush dynamics settings and forcing pressure to control size with a button next to brush options doesn't help either. The brush is to big. Link to comment Share on other sites More sharing options...
jorismak Posted December 12, 2016 Share Posted December 12, 2016 Rafal - set your brush to not vary size with pressure and test your results - a 5px brush will generate a nozzle of 5px. When you apply pressure, we show pressure as a variance about the nominal size, so it will get larger than 5 or smaller than 5. The brush editor dialogue has blue variance markers shown around the width slider so you can clearly see that it will vary larger. We are in control of all stages and all quality/samplers in place. Everything can be modified and I will talk to Mark about what we will agree to do. I wrote the Mac version and I know why I think it is desirable to act as it does - but as I said earlier we could add a preference to pretend that the screen scaling is 100% and then it will act like the other software you are used to. Thanks, Matt Don't get me wrong, I'm not saying at all the current viewing-with-scaling is bad. It's the new hi-res / retina world and DPI and OS-scaling-factors are getting more important. In the Windows world 'DPI" has been blatantly ignored since before Windows 7, and is only really being used by the OS itself since Windows 8 (and I think even 8.1). So yeah, it's one of those things were not everything has to be like the old ways. "What we're used to before" doesn't mean it's the correct way. That's why I stress on the 1:1-device-pixel 'unscaled viewing' part, because that's what I (at least) find important in this. How the rest of the viewing percentages go I don't care, as long as there is a quick to reach 1:1-true-device-pixel viewing size :). What the easiest (or best) way is to accomplish this (and if it's something you're actually going to do) is completely up to you guys/girls over at Serif of course. Imprex 1 Link to comment Share on other sites More sharing options...
Mark Ingram Posted December 18, 2016 Share Posted December 18, 2016 You might want to check out the latest beta (1.5.1.47), as we've now made the change to use physical pixels when viewing a pixel document. https://forum.affinity.serif.com/index.php?/topic/32156-affinity-photo-customer-beta-15147/?p=156069 MattP and ronnyb 2 Link to comment Share on other sites More sharing options...
Imprex Posted December 18, 2016 Author Share Posted December 18, 2016 Wow! great news. Affinity listens to their customers. I will try it out tomorrow asap.... Win11/64 Pro 23H2 NVIDIA RTX 3090: Studio drv. CPU I7-9700KF: RAM 64GB: &SSD Monitor 4K Microsoft Surface 8 Pro i7/16gB Win11Pro Spoiler Link to comment Share on other sites More sharing options...
jorismak Posted December 19, 2016 Share Posted December 19, 2016 OK will try. This is the first customer beta than? First beta release after the final .45? Expected something more of a big announcement or mail to join the customer-beta program, missed this release if it wasn't for this thread :). Link to comment Share on other sites More sharing options...
Imprex Posted December 19, 2016 Author Share Posted December 19, 2016 Hi jorismak no, it is the second customer beta.. Release 1.5.1.45 and then the betas:46 & 47 Win11/64 Pro 23H2 NVIDIA RTX 3090: Studio drv. CPU I7-9700KF: RAM 64GB: &SSD Monitor 4K Microsoft Surface 8 Pro i7/16gB Win11Pro Spoiler Link to comment Share on other sites More sharing options...
Imprex Posted December 19, 2016 Author Share Posted December 19, 2016 100% zoom = 1:1 pixelview, that is great.. Works now as expected. Many thanks for this update. Live can be so easy ;) ... A 100% zoom at startup or fit to window choice in settings would be fine.... If now the dark, too dark user interface would be a bit brighter, that would be too good to be true. :D Maybe together with a better contrast ratio for a selected tool in the pallets (my monitor is calibrated to 130 cd/m2) Like XDP.....on both programs I have selected the filltool. Take a look at my screenshot in the attachment. Win11/64 Pro 23H2 NVIDIA RTX 3090: Studio drv. CPU I7-9700KF: RAM 64GB: &SSD Monitor 4K Microsoft Surface 8 Pro i7/16gB Win11Pro Spoiler Link to comment Share on other sites More sharing options...
SrPx Posted December 19, 2016 Share Posted December 19, 2016 In preferences, you can change that amount of gamma, I believe. Just not make it a fully clear white UI, but that gamma you show in the screenshot, I believe is possible in the setting for it in preferences... AD, AP and APub. V1.10.6 (not using v1.x anymore) and V2.4.x. Windows 10 and Windows 11. Link to comment Share on other sites More sharing options...
Staff MEB Posted December 19, 2016 Staff Share Posted December 19, 2016 Hi Imprex, Welcome to Affinity Forums :) Go to menu Edit ▸ Preferences, User Interface and set the UI Gamma slider as you see fit. Currently it's only changes the gamma slightly. Version 1.6 should bring a lighter interface. SrPx 1 A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
Kamil Dawid Posted January 5, 2017 Share Posted January 5, 2017 Hi, what can i do to get better image quality when zooming beyond 100 % ? I have View Quality set to Bilinear, however zooming to ex. 145% gives me some bad results on image. My Example- comparing to Photoshop view: Link to comment Share on other sites More sharing options...
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